Starmina costs when player RUN

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Note: Core 096 is no longer officially supported.
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Romeu
New User
Posts: 10
Joined: Tue Feb 28, 2006 10:16 am

Starmina costs when player RUN

Post by Romeu »

Hi,

I make one shard inside clean Core, but I have one problem.
Haven't starmina cost when player RUN. What script or config that control this ? How I can resolve this ?

Thanks
coltain
Grandmaster Poster
Posts: 159
Joined: Tue Mar 20, 2007 7:17 am

Post by coltain »

// movecost.cfg: used by core to calculate movement costs based on
// carrying capacity and weight carried



in servspecopt.cfg
#
# MovementUsesStamina - stamina cost per movement will be enforced, using
# weight and carrying capacity.
#
MovementUsesStamina=1
Romeu
New User
Posts: 10
Joined: Tue Feb 28, 2006 10:16 am

Post by Romeu »

Coltain,

It works now. Thanks in advanced
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