I don't know whether to post this in Bugs or Suggestions, but I've noticed that it is impossible to set the hatch, tillerman and plank items in boats.cfg to anything but the default 0Z.
You can see here where I try to set them to +9Z:
Code:
Boat
{
ObjType 0x404C
TillerMan 0x3e4e 1 9 +9
PortGangplankExtended 0x3ed5 -2 -1 +9
PortGangplankRetracted 0x3eb1 -2 -1 +9
StarboardGangplankExtended 0x3ed4 2 -1 +9
StarboardGangplankRetracted 0x3eb2 2 -1 +9
Hold 0x3eae 0 -9 +9
}
But it doesn't work - it still just sets it at 0Z.
I think this would be a pretty easy fix.