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 Post subject: boats.cfg Z levels
PostPosted: Wed Nov 07, 2007 11:50 am 
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Joined: Wed Apr 12, 2006 5:42 pm
Posts: 18
I don't know whether to post this in Bugs or Suggestions, but I've noticed that it is impossible to set the hatch, tillerman and plank items in boats.cfg to anything but the default 0Z.

You can see here where I try to set them to +9Z:
Code:
Boat
{
    ObjType 0x404C
    TillerMan                   0x3e4e 1 9 +9
    PortGangplankExtended       0x3ed5 -2 -1 +9
    PortGangplankRetracted      0x3eb1 -2 -1 +9
    StarboardGangplankExtended  0x3ed4 2 -1 +9
    StarboardGangplankRetracted 0x3eb2 2 -1 +9
    Hold                        0x3eae 0 -9 +9
}



But it doesn't work - it still just sets it at 0Z.

I think this would be a pretty easy fix.


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 Post subject:
PostPosted: Wed Nov 07, 2007 1:03 pm 
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Joined: Thu Feb 02, 2006 8:33 am
Posts: 276
There is no need to fix something :)
You simply have false informations on using the boats.cfg file.

It normally looks something like that:

Code:
Boat
{
    ObjType 0x4000   
    Hold 0x3eae 0 -4
    TillerMan 0x3e4e 1 4
    PortGangplankRetracted 0x3eb1 -2 0
    PortGangplankExtended 0x3ed5 -2 0
    StarboardGangplankRetracted 0x3eb2 2 0
    StarboardGangplankExtended 0x3ed4 2 0
}


These are relative positions to the boat center.


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 Post subject:
PostPosted: Wed Nov 07, 2007 2:47 pm 
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Joined: Wed Apr 12, 2006 5:42 pm
Posts: 18
Yes, if you leave out the Z like the default it will just be at 0Z. I don't want it to be at 0Z. I want it to be higher up.


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 Post subject:
PostPosted: Fri Nov 09, 2007 3:48 pm 
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Joined: Thu Feb 02, 2006 8:33 am
Posts: 276
The boat.cfg has no z offset. I was trying to say that by posting the example. So it's not a bug :) You can't simply enhance a z offset if the server doesn't read that one :D


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 Post subject:
PostPosted: Fri Nov 09, 2007 11:01 pm 
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Joined: Wed Apr 12, 2006 5:42 pm
Posts: 18
Should I move it to Feature Suggestions then?


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