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Packet 0xBF sub 0x22 (damage display)

 
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coltain



Joined: 20 Mar 2007
Posts: 96
Location: Poland

PostPosted: Sun Oct 21, 2007 2:51 pm    Post subject: Packet 0xBF sub 0x22 (damage display) Reply with quote

Subcommand 0x22: Damage
BYTE[1] unknown, always 1
BYTE[4] Serial
BYTE[1] Damage // how much damage was done ?

I have it hooked. Is it possible to do this effect with another color and with the number going down (not up)???

I tried to use graffic effect packet but it only accepts Objects ID.

Author Message
Yukiko



Joined: 02 Feb 2006
Posts: 1094
Location: Southern Central USA

PostPosted: Tue Oct 23, 2007 2:42 am    Post subject: Reply with quote

Pretty sure this is hardwired in the client. All the packet hook does is tell the client to perform the preset function of displaying the info but the client determines the colour and direction of travel for the numbers. If I am wrong then someone can correct me.

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