View unanswered posts | View active topics
|
Page 1 of 1
|
[ 19 posts ] |
|
| Author |
Message |
|
Harley
|
Post subject: Hallo everybody, if u know, please help! Posted: Tue Oct 09, 2007 6:30 am |
|
Joined: Sat Mar 18, 2006 1:41 am Posts: 92 Location: World Earth
|
Hallo to all!!! Please, teach me, how add house at the standart POL 096 distro scripts, housing.
I don't understand how to get code like this(housedeed.src):
Quote: 0x6069: footage := bigtowerarray(house, house.x, house.y, house.z); //tower
How to calculate about such lines and that does its mean?
And please, write me at all lines, what that each line means
Code: function bigtowerarray(house, x, y, z) var boxarray := {}; var box1 := {}; box1.append(x - 6); box1.append(y - 6); box1.append(z + 6); box1.append(x + 7); box1.append(y + 5); box1.append(z + 65); boxarray[1] := box1; box1 := {}; box1.append(x - 10); box1.append(y - 6); box1.append(z + 66); box1.append(x + 11); box1.append(y + 5); box1.append(z + 86); boxarray[2] := box1; var banarray := {}; var bantile; bantile := CreateItemAtLocation(x-1, y+8, Z+3, 0x9999, 1); banarray.append(bantile.serial); SetObjProperty(bantile, "house_serial", house.serial); bantile := CreateItemAtLocation(x, y+8, Z+3, 0x9999, 1); banarray.append(bantile.serial); SetObjProperty(bantile, "house_serial", house.serial); bantile := CreateItemAtLocation(x+1, y+8, Z+3, 0x9999, 1); banarray.append(bantile.serial); SetObjProperty(bantile, "house_serial", house.serial); bantile := CreateItemAtLocation(x+2, y+8, Z+3, 0x9999, 1); banarray.append(bantile.serial); SetObjProperty(bantile, "house_serial", house.serial); bantile := CreateItemAtLocation(x-1, y+7, Z+3, 0x9999, 1); banarray.append(bantile.serial); SetObjProperty(bantile, "house_serial", house.serial); bantile := CreateItemAtLocation(x, y+7, Z+6, 0x9999, 1); banarray.append(bantile.serial); SetObjProperty(bantile, "house_serial", house.serial); bantile := CreateItemAtLocation(x+1, y+7, Z+6, 0x9999, 1); banarray.append(bantile.serial); SetObjProperty(bantile, "house_serial", house.serial); bantile := CreateItemAtLocation(x+2, y+7, Z+3, 0x9999, 1); banarray.append(bantile.serial); SetObjProperty(bantile, "house_serial", house.serial); SetObjProperty(house, "bantiles", banarray); return boxarray; endfunction
|
|
| Top |
|
 |
|
runtest
|
Post subject: Posted: Tue Oct 09, 2007 6:36 am |
|
Joined: Sat Aug 05, 2006 11:43 am Posts: 166
|
The DOCs folder is your best friend.  But what is your problem?
_________________ I am sorry, Runtest is to cool to see you right now.
|
|
| Top |
|
 |
|
Harley
|
Post subject: Posted: Tue Oct 09, 2007 6:48 am |
|
Joined: Sat Mar 18, 2006 1:41 am Posts: 92 Location: World Earth
|
runtest wrote: The DOCs folder is your best friend.  But what is your problem? I don't know, how to add at multis new houses, I don't know, where get code like 0x6069: Quote: 0x6069: footage := bigtowerarray(house, house.x, house.y, house.z); //tower I don't know how to functions for new houses Quote: function bigtowerarray(house, x, y, z) - please, write me at all lines, what that each line means(at first post there function full)
Pleeease! Help!!!
|
|
| Top |
|
 |
|
Yukiko
|
Post subject: Posted: Tue Oct 09, 2007 9:00 pm |
|
Joined: Thu Feb 02, 2006 1:41 pm Posts: 1118 Location: Southern Central USA
|
|
Harley are you asking how to add new multis to the system? Like if you create a new multi and patch it into the multis.mul file and now you want t6o add it to the config files and scripts?
_________________ Sincerely,
Yukiko
I know you think you understand what you thought I said but what you heard is not exactly what I meant.
Titus 2:13
|
|
| Top |
|
 |
|
Harley
|
Post subject: Posted: Wed Oct 10, 2007 11:26 am |
|
Joined: Sat Mar 18, 2006 1:41 am Posts: 92 Location: World Earth
|
|
Yes, dear Yukiko, yes! I don't know how! I don't know what all lines(up post) is do & etc... Thank u for help!!!
|
|
| Top |
|
 |
|
Harley
|
Post subject: Posted: Thu Oct 11, 2007 8:14 am |
|
Joined: Sat Mar 18, 2006 1:41 am Posts: 92 Location: World Earth
|
0x6069: footage := bigtowerarray(house, house.x, house.y, house.z); //tower
- this number display at itemdesc.cfg a house with him ID number
But I yet do not know all how to define these coordinates for house?
Code: function bigtowerarray(house, x, y, z) var boxarray := {}; var box1 := {}; box1.append(x - 6); box1.append(y - 6); box1.append(z + 6); box1.append(x + 7); box1.append(y + 5); box1.append(z + 65); boxarray[1] := box1; box1 := {}; box1.append(x - 10); box1.append(y - 6); box1.append(z + 66); box1.append(x + 11); box1.append(y + 5); box1.append(z + 86); boxarray[2] := box1; And this: Code: var banarray := {}; var bantile; bantile := CreateItemAtLocation(x-1, y+8, Z+3, 0x9999, 1); banarray.append(bantile.serial); SetObjProperty(bantile, "house_serial", house.serial); bantile := CreateItemAtLocation(x, y+8, Z+3, 0x9999, 1); banarray.append(bantile.serial); SetObjProperty(bantile, "house_serial", house.serial); bantile := CreateItemAtLocation(x+1, y+8, Z+3, 0x9999, 1); banarray.append(bantile.serial); SetObjProperty(bantile, "house_serial", house.serial); bantile := CreateItemAtLocation(x+2, y+8, Z+3, 0x9999, 1); banarray.append(bantile.serial); SetObjProperty(bantile, "house_serial", house.serial); bantile := CreateItemAtLocation(x-1, y+7, Z+3, 0x9999, 1); banarray.append(bantile.serial); SetObjProperty(bantile, "house_serial", house.serial); bantile := CreateItemAtLocation(x, y+7, Z+6, 0x9999, 1); banarray.append(bantile.serial); SetObjProperty(bantile, "house_serial", house.serial); bantile := CreateItemAtLocation(x+1, y+7, Z+6, 0x9999, 1); banarray.append(bantile.serial); SetObjProperty(bantile, "house_serial", house.serial); bantile := CreateItemAtLocation(x+2, y+7, Z+3, 0x9999, 1); banarray.append(bantile.serial); SetObjProperty(bantile, "house_serial", house.serial); SetObjProperty(house, "bantiles", banarray); return boxarray; endfunction
Why coordinats varyб and why they are many!!! Too many!!! Help please!
|
|
| Top |
|
 |
|
Harley
|
Post subject: Posted: Fri Oct 12, 2007 1:09 pm |
|
Joined: Sat Mar 18, 2006 1:41 am Posts: 92 Location: World Earth
|
|
Some body helps me, or Administration don't help to noobs?
|
|
| Top |
|
 |
|
Harley
|
Post subject: Posted: Fri Oct 12, 2007 5:20 pm |
|
Joined: Sat Mar 18, 2006 1:41 am Posts: 92 Location: World Earth
|
|
And how to set ObjProperty "lockid"(at distro pack), to another doors like wooden gate?!
|
|
| Top |
|
 |
|
Harley
|
Post subject: Posted: Sat Oct 13, 2007 11:42 am |
|
Joined: Sat Mar 18, 2006 1:41 am Posts: 92 Location: World Earth
|
LockID i have do, I just added to objtypes.inc new objects for doors(UOBJECT_...._START := ...; UOBJECT_......._END := ....  and added to a housedeed after that lines:
Quote: var logdoor, item, abc := 0, staticbanstrip, number_ := 0; foreach item in(created.house.components) if(((item.objtype >= UOBJECT_DOORS_START) &&(item.objtype <= UOBJECT_DOORS_END)) || ................. || item.objtype == UOBJECT_TENT_CHEST || item.objtype == 0x6ad) .....................
And all!  But, please, somebody tell me, how to write function for house?
Please help!!!
|
|
| Top |
|
 |
|
Pierce
|
Post subject: Posted: Sun Oct 14, 2007 4:21 am |
|
Joined: Thu Feb 02, 2006 8:33 am Posts: 271
|
Quote: But, please, somebody tell me, how to write function for house?
I think we or at least me don't understand what you exactly need or want.
First of all: What Core version are you using?
At 95 you have to build your own multis.cfg file and do the itemdesc.cfg file entries for the new deed and house.
At 96/97 you have to run uoconvert multis again and restart the server when you add new multis and do the new itemdesc.cfg entries for the deed and the house.
Also there is a new member called .footprint
Code: Added multi member: multi.footprint returns a struct with "xmin", "xmax", "ymin", "ymax" of the world coordinates the house or boat occupies.
which allows you to delete a lot of the bigtowerarray function you mentioned.
But as i said, i think i don't understand what you're exactly looking for.
|
|
| Top |
|
 |
|
Harley
|
Post subject: Posted: Mon Oct 15, 2007 3:20 am |
|
Joined: Sat Mar 18, 2006 1:41 am Posts: 92 Location: World Earth
|
Using core 096. UOConvert i have runing and do, that I know! But, at housedeed, I have function. I don't know how to create, but I want to create house function like this for another houses:
Code: function bigtowerarray(house, x, y, z) var boxarray := {}; var box1 := {}; box1.append(x - 6); box1.append(y - 6); box1.append(z + 6); box1.append(x + 7); box1.append(y + 5); box1.append(z + 65); boxarray[1] := box1; box1 := {}; box1.append(x - 10); box1.append(y - 6); box1.append(z + 66); box1.append(x + 11); box1.append(y + 5); box1.append(z + 86); boxarray[2] := box1; var banarray := {}; var bantile; bantile := CreateItemAtLocation(x-1, y+8, Z+3, 0x9999, 1); banarray.append(bantile.serial); SetObjProperty(bantile, "house_serial", house.serial); bantile := CreateItemAtLocation(x, y+8, Z+3, 0x9999, 1); banarray.append(bantile.serial); SetObjProperty(bantile, "house_serial", house.serial); bantile := CreateItemAtLocation(x+1, y+8, Z+3, 0x9999, 1); banarray.append(bantile.serial); SetObjProperty(bantile, "house_serial", house.serial); bantile := CreateItemAtLocation(x+2, y+8, Z+3, 0x9999, 1); banarray.append(bantile.serial); SetObjProperty(bantile, "house_serial", house.serial); bantile := CreateItemAtLocation(x-1, y+7, Z+3, 0x9999, 1); banarray.append(bantile.serial); SetObjProperty(bantile, "house_serial", house.serial); bantile := CreateItemAtLocation(x, y+7, Z+6, 0x9999, 1); banarray.append(bantile.serial); SetObjProperty(bantile, "house_serial", house.serial); bantile := CreateItemAtLocation(x+1, y+7, Z+6, 0x9999, 1); banarray.append(bantile.serial); SetObjProperty(bantile, "house_serial", house.serial); bantile := CreateItemAtLocation(x+2, y+7, Z+3, 0x9999, 1); banarray.append(bantile.serial); SetObjProperty(bantile, "house_serial", house.serial); SetObjProperty(house, "bantiles", banarray); return boxarray; endfunction
Thank you!!!
|
|
| Top |
|
 |
|
Yukiko
|
Post subject: Posted: Mon Oct 15, 2007 6:48 pm |
|
Joined: Thu Feb 02, 2006 1:41 pm Posts: 1118 Location: Southern Central USA
|
Harley I know what you want to do. I am sorry but I have never patched in new multis into the multis.mul file. I did once create a deed for the Minax Stronghold but that already exists in the multis.mul file. I can help you with creating the itemdesc.cfg entries but as for patching the new multi into the multis.mul file I cannot.
First you'll need to create a deed entry for the new house. I am going to use examples so you'll have to change the data to fit your situation.
Deed entry in itemdesc.cfg file:
Code: Item 0xNNNN { Name newhousedeed Desc deed to a new style house Graphic 0x14F0 Script houseDeed newbie 1 VendorSellsFor 300000 VendorBuysFor 76500 HouseObjType newstylehouse cprop numlockdowns i86 cprop numsecure i4 }
Entry in itemdesc.cfg for the actual house item: Code: House 0xNNNN { Name newstylehouse WalkOnScript houseBanning Graphic 0xYYYY MultiID 0xID // OldObjtype 0x4066 this is not used by housedeed.src }
Note that 'NNNN' should be replaced with unique objtype numbers above 0x4FFF and below 0xEE00. The value for Graphic 0xYYYY should be an unused number in the range of 0x4000 - 0x4FFF. I have to be honest that I do not know how to determine what the right number for that graphic should be. I have only experimented with this a couple of times. Maybe someone can add to this info.
I hope this is helpful. Sorry I can't help you more.
_________________ Sincerely,
Yukiko
I know you think you understand what you thought I said but what you heard is not exactly what I meant.
Titus 2:13
|
|
| Top |
|
 |
|
Harley
|
Post subject: Posted: Tue Oct 16, 2007 5:31 am |
|
Joined: Sat Mar 18, 2006 1:41 am Posts: 92 Location: World Earth
|
Dear Yukiko!!! Thank u! Thank to all who help me with this, but! Tell me please, what is this function do and how to create this function??
Code: function bigtowerarray(house, x, y, z) var boxarray := {}; var box1 := {}; box1.append(x - 6); box1.append(y - 6); box1.append(z + 6); box1.append(x + 7); box1.append(y + 5); box1.append(z + 65); boxarray[1] := box1; box1 := {}; box1.append(x - 10); box1.append(y - 6); box1.append(z + 66); box1.append(x + 11); box1.append(y + 5); box1.append(z + 86); boxarray[2] := box1; var banarray := {}; var bantile; bantile := CreateItemAtLocation(x-1, y+8, Z+3, 0x9999, 1); banarray.append(bantile.serial); SetObjProperty(bantile, "house_serial", house.serial); bantile := CreateItemAtLocation(x, y+8, Z+3, 0x9999, 1); banarray.append(bantile.serial); SetObjProperty(bantile, "house_serial", house.serial); bantile := CreateItemAtLocation(x+1, y+8, Z+3, 0x9999, 1); banarray.append(bantile.serial); SetObjProperty(bantile, "house_serial", house.serial); bantile := CreateItemAtLocation(x+2, y+8, Z+3, 0x9999, 1); banarray.append(bantile.serial); SetObjProperty(bantile, "house_serial", house.serial); bantile := CreateItemAtLocation(x-1, y+7, Z+3, 0x9999, 1); banarray.append(bantile.serial); SetObjProperty(bantile, "house_serial", house.serial); bantile := CreateItemAtLocation(x, y+7, Z+6, 0x9999, 1); banarray.append(bantile.serial); SetObjProperty(bantile, "house_serial", house.serial); bantile := CreateItemAtLocation(x+1, y+7, Z+6, 0x9999, 1); banarray.append(bantile.serial); SetObjProperty(bantile, "house_serial", house.serial); bantile := CreateItemAtLocation(x+2, y+7, Z+3, 0x9999, 1); banarray.append(bantile.serial); SetObjProperty(bantile, "house_serial", house.serial); SetObjProperty(house, "bantiles", banarray); return boxarray; endfunction
p.s. My new house was created at game, but I don't know how to create this function, please help me with this!!! 
|
|
| Top |
|
 |
|
Pierce
|
Post subject: Posted: Tue Oct 16, 2007 8:26 am |
|
Joined: Thu Feb 02, 2006 8:33 am Posts: 271
|
|
Where do you found this code?
I have no pol distro but i think this should or could belong to some kind of housedeed.src function because it sets areas/boxes and bantiles.
|
|
| Top |
|
 |
|
Harley
|
Post subject: Posted: Tue Oct 16, 2007 9:11 am |
|
Joined: Sat Mar 18, 2006 1:41 am Posts: 92 Location: World Earth
|
Pierce wrote: Where do you found this code? I have no pol distro but i think this should or could belong to some kind of housedeed.src function because it sets areas/boxes and bantiles.
Yes Pierce, this is at Zulu Scripts, and I don't know what this function, and how to create it! Very interesting and mistycally! 
|
|
| Top |
|
 |
|
CWO
|
Post subject: Posted: Tue Oct 16, 2007 12:24 pm |
|
Joined: Sat Feb 04, 2006 5:49 pm Posts: 744 Location: Chicago, IL USA
|
|
All I truly know that this function is doing is creating bantiles. Bantiles are put at all of the doorways and when someone steps on them, it will check if you are banned from the house or not and handle accordingly. I'm not completely sure about the coordinates set in the first half of the function though. Try posting the code that comes after the call to bigtowerarray and maybe we can figure it out.
|
|
| Top |
|
 |
|
Harley
|
Post subject: Posted: Thu Oct 18, 2007 10:32 am |
|
Joined: Sat Mar 18, 2006 1:41 am Posts: 92 Location: World Earth
|
CWO wrote: All I truly know that this function is doing is creating bantiles. Bantiles are put at all of the doorways and when someone steps on them, it will check if you are banned from the house or not and handle accordingly. I'm not completely sure about the coordinates set in the first half of the function though. Try posting the code that comes after the call to bigtowerarray and maybe we can figure it out.
This is close for right way! After bigtowerarray goes function for keep(after castle...)! I have see multis.cfg, and something like thoose coordinates I don't search! 
|
|
| Top |
|
 |
|
Harley
|
Post subject: Posted: Mon Oct 22, 2007 5:03 am |
|
Joined: Sat Mar 18, 2006 1:41 am Posts: 92 Location: World Earth
|
|
Peeople!!! Any body know how to create this function??? Please!!! Help, very need!!!
|
|
| Top |
|
 |
|
Harley
|
Post subject: Posted: Wed Oct 24, 2007 5:14 am |
|
Joined: Sat Mar 18, 2006 1:41 am Posts: 92 Location: World Earth
|
With many tests, I have known what is this.
Code: var boxarray := {}; var box1 := {}; box1.append(x - 6); box1.append(y - 6); box1.append(z + 6); box1.append(x + 7); box1.append(y + 5); box1.append(z + 65); boxarray[1] := box1; This is a house range(when we build the house, at the centre of our self we have coordinates, and we search X of the house and Y(on a diagonal)). Then we write them at thoose box1.append(x ; y; z. Code: var banarray := {}; var bantile; bantile := CreateItemAtLocation(x-1, y+8, Z+3, 0x9999, 1); banarray.append(bantile.serial); SetObjProperty(bantile, "house_serial", house.serial);
This is slice of a threshold in the house. At our coordinates, we calculate or we add (like x-1 y+8 z+3).
Thats all folks! 
|
|
| Top |
|
 |
|
Page 1 of 1
|
[ 19 posts ] |
|
Who is online |
Users browsing this forum: No registered users and 0 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|

|