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 Post subject: where is the include files?
PostPosted: Fri Oct 05, 2007 2:28 am 
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Joined: Thu Oct 04, 2007 11:49 pm
Posts: 12
I downloaded the 097 core and that Official 097 Distro. I try to compile it but it gives me compilation errors

Code:
Compiling: /home/stephan/POL097/pkg/multis/boat/tiller/methods.src
Unable to read include file '/home/stephan/POL097/pkg/multis/boat/tiller/include/string.inc'
Compilation failed.


What did I do wrong?


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 Post subject:
PostPosted: Fri Oct 05, 2007 5:18 am 
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Joined: Sat Feb 04, 2006 6:26 pm
Posts: 547
Is there a string.inc in the pol097\scripts\include directory?
It is looking for that file.


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 Post subject:
PostPosted: Fri Oct 05, 2007 5:34 am 
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Joined: Thu Oct 04, 2007 11:49 pm
Posts: 12
The Distro didnt come with a script/include directory


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 Post subject:
PostPosted: Fri Oct 05, 2007 6:31 am 
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Joined: Sat Feb 04, 2006 6:26 pm
Posts: 547
The 097 distro comes with the boat package and the scripts\include\ directory and files.

But it doesn't sound like you are using the distro. Are you sure you didn't just download the basic 097 system that only supports walking around? It came with almost no scripts at all and you couldn't just add the boat package to that and have it work without finding the files it depends on that live in other directories.


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 Post subject:
PostPosted: Fri Oct 05, 2007 6:50 am 
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Joined: Thu Oct 04, 2007 11:49 pm
Posts: 12
I downloaded the big one with skills and everything:

http://releases.polserver.com/Distro/09 ... ficial.zip


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 Post subject:
PostPosted: Fri Oct 05, 2007 6:58 am 
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Joined: Sat Feb 04, 2006 6:26 pm
Posts: 547
It does come with the scripts\include\string.inc

Check:

'/home/stephan/POL097/scripts/include/string.inc'

Is this the only package that won't compile?


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 Post subject:
PostPosted: Fri Oct 05, 2007 7:42 am 
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Joined: Thu Oct 04, 2007 11:49 pm
Posts: 12
Ha, awsome, it works, but now I get another error when generating the config files:

Code:
Type 18 not found in uoconvert.cfg, assuming "House" type.
Type 19 not found in uoconvert.cfg, assuming "House" type.
Type 1a not found in uoconvert.cfg, assuming "House" type.
Type 1b not found in uoconvert.cfg, assuming "House" type.
Type 1c not found in uoconvert.cfg, assuming "House" type.
Type 1d not found in uoconvert.cfg, assuming "House" type.
Type 1e not found in uoconvert.cfg, assuming "House" type.
Type 1f not found in uoconvert.cfg, assuming "House" type.
Type 20 not found in uoconvert.cfg, assuming "House" type.
Type 21 not found in uoconvert.cfg, assuming "House" type.
Type 22 not found in uoconvert.cfg, assuming "House" type.
Type 23 not found in uoconvert.cfg, assuming "House" type.
Type 24 not found in uoconvert.cfg, assuming "House" type.
Type 25 not found in uoconvert.cfg, assuming "House" type.
Type 26 not found in uoconvert.cfg, assuming "House" type.
Type 27 not found in uoconvert.cfg, assuming "House" type.
Type 28 not found in uoconvert.cfg, assuming "House" type.
Type 29 not found in uoconvert.cfg, assuming "House" type.
Type 2a not found in uoconvert.cfg, assuming "House" type.
Type 2b not found in uoconvert.cfg, assuming "House" type.


It leads to this error when starting the server:




whats wrong?

Code:
Error reading configuration file pkg/multis/housing/config/itemdesc.cfg:
        Multi definition not found.  Objtype=0x4fa3, graphic=0x4fa3
        Element: House 0x4fa3, found on line 575


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 Post subject:
PostPosted: Fri Oct 05, 2007 6:21 pm 
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Joined: Sat Feb 04, 2006 6:26 pm
Posts: 547
Are you using the batch files that come with the distro? In particular the starthere.bat file.

I've found them so useful that I use them on my own shard, and it isn't even distro based!

I assume you are going through the realmgen menu and have generated the cfg files. In particular, option "a" which builds the multi.cfg file.

When you've run it, check for the:
'/home/stephan/POL097/config/multis.cfg'
file and open it to check what multis have been defined.
Mine don't have those multis defined that you report as errors.

Step back and check what files you have in the pol097\mul directory, that the multi.mul and multi.idx are correct.

Those multi numbers are not defined on my shard so are you using non standard multi.mul and multi.idx?


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 Post subject:
PostPosted: Mon Oct 08, 2007 4:25 am 
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Joined: Thu Oct 04, 2007 11:49 pm
Posts: 12
Got it working. Just took the Distro that I got compiled on windows and copied the linux executables and it works. Where would I start fiddling around to make chars running faster?


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 Post subject:
PostPosted: Tue Oct 09, 2007 7:56 pm 
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Joined: Thu Feb 02, 2006 1:41 pm
Posts: 1127
Location: Southern Central USA
Character speed is hardwired into the client as I understand it. There isn't really any way to set a runspeed for a character. You can send a packet to the client that causes your character to move at the speed they would if mounted but that's about all you really can do.

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Sincerely,
Yukiko

I know you think you understand what you thought I said but what you heard is not exactly what I meant.

Titus 2:13


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