Hold the phone, I missed somthing. I left for a few months and pol almost died! Who, where have I been? I am currentely working on Lonewolf so I must have mixed somthing in the mix.
That does not tell me a whole lot. How did it almost die out?
I dunno. Lack of interest and time?
Author
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Yukiko
Joined: 02 Feb 2006 Posts: 1081 Location: Southern Central USA
Posted: Sat Jun 30, 2007 12:29 am Post subject:
I think it's a case of the developers getting too busy in their lives for one. Plus the fact that there was a lapse of three years between 0.95 and 0.96 which gave the new kid on the block a chance to take over, which ofcourse is demoralizing to all of us who think POL is by far the best emulator around. Plus I think that we, the users, should assume some of the blame whether we did it intentionally or not and whatever our reasons we could have supported and helped more with the Distro for 0.96/97.
As to it being dead, it is not as long as there are people using it BUT there has to be some way for the core bugs that crash servers to get fixed and memory leaks to get plugged in a timely manner.
Now let me say I have not had any unexplained server crashes and I am running the latest beta release of 0.97. Howeer with a small playerbase like I have maybe there isn't enough stress on my scriptset to cause a crash.
Ok, how do I do it? How do I make KR connect somewhere else.
You know what! I am going to break its encryption tonight and post it right here 5 hours from now. Keep a stopwatch cause I am gonna do it!!!
Ok, heres how the maps work. Devs are right the map file for felucca trammel are split between facet1.uop and facet0.uop though its a completely differnt format, no really. I think its because the Tiledata is stored oddly. It is very compatable with POL because of TileArtLegacy.uop so I think we are back to step one with one facet but it would work. Now to just make it connect. Also, the client encyption is almost 80% of the same thing. No joke. Just the UOP files are confusing but much faster and I think lag times would be alot less.
I think I found somthing, you must re-write protect it or it wont work. Then set up a print for your login script it acctaully recieves when this is edited right. I think we found the new login.cfg. Sneaky.
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CWO
Joined: 04 Feb 2006 Posts: 677 Location: Chicago, IL USA
Posted: Sun Jul 01, 2007 1:07 am Post subject:
unless they combined the login and patch servers, I think vercfg.cfg only points to the patch server as it does in legacy releases.