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Official Core: 097 2008-02-26
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Animal Dieing But Not Dieing

 
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runtest



Joined: 05 Aug 2006
Posts: 98

PostPosted: Mon Oct 01, 2007 9:14 am    Post subject: Animal Dieing But Not Dieing Reply with quote

ROFL

I created a goat, I killed the goat, and the weirdest thing did happen I say!
For the goat, the really dead goat, with no life he ran away!

To put that in more readable terms. I created a goat and used the .kill command on it, and a body fell over dead but then a duplicate with 0 health started running. Also in combat pull out an animals health bar and the client freezes up.

Did you forget to put in a delete for the animal after death?

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runtest



Joined: 05 Aug 2006
Posts: 98

PostPosted: Mon Oct 01, 2007 9:59 am    Post subject: Reply with quote

Two more errors, thought I would just add them here instead of cluttering the place up.

* Regen does not work.
* Players have access to the command bar, I have disabled their access to it but it still appears when they log in.

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Luth
POL Developer


Joined: 30 Jan 2006
Posts: 43

PostPosted: Wed Oct 03, 2007 1:20 pm    Post subject: Reply with quote

I also .kill-ed a monster, and a duplicate with 0 hp remained standing.

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runtest



Joined: 05 Aug 2006
Posts: 98

PostPosted: Wed Oct 03, 2007 1:33 pm    Post subject: Reply with quote

If I read correctly, when a creatures HP == 0 then it deletes the creature, finds its direction, plays an animation, and places a body at end of animation. So where is this script?

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CWO



Joined: 04 Feb 2006
Posts: 699
Location: Chicago, IL USA

PostPosted: Thu Oct 04, 2007 3:02 pm    Post subject: Reply with quote

That isn't a script. Thats what the core does.

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runtest



Joined: 05 Aug 2006
Posts: 98

PostPosted: Thu Oct 04, 2007 3:17 pm    Post subject: Reply with quote

Ouch, well I guess its out of my hands.

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Pierce



Joined: 02 Feb 2006
Posts: 259

PostPosted: Thu Oct 04, 2007 5:31 pm    Post subject: Reply with quote

Do you use ApplyDamage or ApplyRawDamage in your .kill or whatever scripts?

First you should use ApplyRawDamage with a value higher than the str/hp value of the npc. I usually add another 1000 or 2000 with this command. Then they die as expected nevertheless what skills they have Smile

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runtest



Joined: 05 Aug 2006
Posts: 98

PostPosted: Fri Oct 05, 2007 1:01 pm    Post subject: Reply with quote

No, no, the animal dies. Its life is 0, the core forgets to delete the animal after hp is 0.

Step 1: HP Is detected at 0 or below.
Step 2:Get animal direction and such.
Step 3: Delete animal.
Step 4: Play appropriate animation.
Step 5: Delete end animation.
Step 6: Place corpse.

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Pierce



Joined: 02 Feb 2006
Posts: 259

PostPosted: Sat Oct 06, 2007 3:49 pm    Post subject: Reply with quote

Strange. I never had this problem. Even with the newest core. They always does the "steps" you suggest. Perhaps you can make a screenshot of that dead animal, walking around. Maybe it looks nice or helps the devs to find your problem.

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runtest



Joined: 05 Aug 2006
Posts: 98

PostPosted: Sat Oct 06, 2007 3:59 pm    Post subject: Reply with quote

http://www.filefactory.com/file/78cc0d/

Better yet, here is a video. I can not find free screen recording software so try and deal with the ads. Razz Razz

Author Message
runtest



Joined: 05 Aug 2006
Posts: 98

PostPosted: Sat Oct 06, 2007 4:47 pm    Post subject: Reply with quote

Some anti-virus says its a virus. I checked it out myself there is nothing wrong with it. Just ignore it.

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