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Creating New Skills In Client And POL 095+096
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Author Message
Yukiko



Joined: 02 Feb 2006
Posts: 1081
Location: Southern Central USA

PostPosted: Mon Jul 16, 2007 5:19 am    Post subject: Reply with quote

CHEATER!!!

*points at you*

I guess that's one way to do it.

Author Message
phao



Joined: 31 Aug 2007
Posts: 33

PostPosted: Sun Sep 02, 2007 6:46 pm    Post subject: Reply with quote

the program is good, i'm using it, but i'm getting erros, i'll post my files and explaion the error, if you guys can help me, plz do it Smile


pol97\pkg\attributes\config\uoskills.cfg
Code:

skill 0
{
attribute abjuration
}

skill 1
{
attribute accuracy
}

skill 2
{
attribute alchemy
}

skill 3
{
attribute anatomy
}

skill 4
{
attribute animallore
}

skill 5
{
attribute animaltaming
}

skill 6
{
attribute archery
}

skill 7
{
attribute armslore
}

skill 8
{
attribute backstab
}

skill 9
{
attribute bardskill
}

skill 10
{
attribute block
}

skill 11
{
attribute blunt
}

skill 12
{
attribute bowcraft
}

skill 13
{
attribute carpentry
}

skill 14
{
attribute catography
}

skill 15
{
attribute conjuration
}

skill 16
{
attribute concentration
}

skill 17
{
attribute cooking
}

skill 18
{
attribute detectinghidden
}

skill 19
{
attribute divination
}

skill 20
{
attribute disarmtraps
}

skill 21
{
attribute dodge
}

skill 22
{
attribute doublestrike
}

skill 23
{
attribute doublebackstab
}

skill 24
{
attribute dragonpunch
}

skill 25
{
attribute eaglestrike
}

skill 26
{
attribute enchantment
}

skill 27
{
attribute evocation
}

skill 28
{
attribute farming
}

skill 29
{
attribute fishing
}

skill 30
{
attribute foraging
}

skill 31
{
attribute handtohand
}

skill 32
{
attribute haste
}

skill 33
{
attribute headshot
}

skill 34
{
attribute healing
}

skill 35
{
attribute hide
}

skill 36
{
attribute inscription
}

skill 37
{
attribute lumberjacking
}

skill 38
{
attribute mining
}

skill 39
{
attribute mend
}

skill 40
{
attribute music
}

skill 41
{
attribute naturalism
}

skill 42
{
attribute necromancy
}

skill 43
{
Attribute parry
}

skill 44
{
attribute picklock
}

skill 45
{
attribute piercing
}

skill 46
{
attribute poisoning
}

skill 47
{
attribute purification
}

skill 48
{
attribute riposte
}

skill 49
{
attribute slash
}

skill 50
{
attribute smithing
}

skill 51
{
attribute snooping
}

skill 52
{
attribute spellresearch
}

skill 53
{
attribute stealing
}

skill 54
{
attribute stealth
}

skill 55
{
attribute stun
}

skill 56
{
attribute tailoring
}

skill 57
{
attribute tinkering
}

skill 58
{
attribute tracking
}

skill 59
{
attribute transformation
}

skill 60
{
attribute trickshot
}

skill 61
{
attribute triplebackstab
}

skill 62
{
attribute veterinary
}

skill 63
{
attribute warcry
}


pol97\pkg\attributes\config\attributes.cfg
Code:

Attribute Strength
{
   Alias      str
}

Attribute Intelligence
{
   Alias      int
}

Attribute Dexterity
{
   Alias      dex
}

attribute abjuration
{
}

attribute accuracy
{
}

attribute alchemy
{
}

attribute anatomy
{
  desc Anatomy
  script :anatomy:anatomy
  delay 1
  stat Intelligence
  statadv 5
  statmod 5
  GetIntrinsicModFunction :anatomy:anatomy_mod:anatomy_mod
}

attribute animallore
{
  desc Animal Lore
  script :animallore:animallore
  delay 1
  stat Intelligence
  statadv 2
  statmod 2
  GetIntrinsicModFunction :animallore:animallore_mod:animallore_mod
}

attribute animaltaming
{
}

attribute archery
{
}

attribute armslore
{
}

attribute backstab
{
}

attribute bardskill
{
}

attribute block
{
}

attribute blunt
{
}

attribute bowcraft
{
}

attribute carpentry
{
}

attribute catography
{
}

attribute conjuration
{
}

attribute concentration
{
}

attribute cooking
{
}

attribute detectinghidden
{
}

attribute divination
{
}

attribute disarmtraps
{
}

attribute dodge
{
}

attribute doublestrike
{
}

attribute doublebackstab
{
}

attribute dragonpunch
{
}

attribute eaglestrike
{
}

attribute enchantment
{
}

attribute evocation
{
}

attribute farming
{
}

attribute fishing
{
}

attribute foraging
{
}

attribute handtohand
{
}

attribute haste
{
}

attribute headshot
{
}

attribute healing
{
}

attribute hide
{
}

attribute inscription
{
}

attribute lumberjacking
{
}

attribute mining
{
}

attribute mend
{
}

attribute music
{
}

attribute naturalism
{
}

attribute necromancy
{
}

Attribute parry
{
}

attribute picklock
{
}

attribute piercing
{
}

attribute poisoning
{
}

attribute purification
{
}

attribute riposte
{
}

attribute slash
{
}

attribute smithing
{
}

attribute snooping
{
}

attribute spellresearch
{
}

attribute stealing
{
}

attribute stealth
{
}

attribute stun
{
}

attribute tailoring
{
}

attribute tinkering
{
}

attribute tracking
{
}

attribute transformation
{
}

attribute trickshot
{
}

attribute triplebackstab
{
}

attribute veterinary
{
}

attribute warcry
{
}

Attribute Tactics
{
}


skills.xml
Code:

<skills>
  <skill name="Abjuration" useable="0" />
  <skill name="Accuracy" useable="0" />
  <skill name="Alchemy" useable="0" />
  <skill name="Anatomy" useable="1" />
  <skill name="Animal Lore" useable="1" />
  <skill name="Animal Taming" useable="1" />
  <skill name="Archery" useable="0" />
  <skill name="Arms Lore" useable="1" />
  <skill name="Backstab" useable="1" />
  <skill name="Bard Skill" useable="0" />
  <skill name="Block" useable="0" />
  <skill name="Blunt" useable="0" />
  <skill name="Bowcraft" useable="0" />
  <skill name="Carpentry" useable="0" />
  <skill name="Cartography" useable="0" />
  <skill name="Conjuration" useable="0" />
  <skill name="Concentration" useable="1" />
  <skill name="Cooking" useable="0" />
  <skill name="Detecting Hidden" useable="1" />
  <skill name="Divination" useable="0" />
  <skill name="Disarm Traps" useable="1" />
  <skill name="Dodge" useable="0" />
  <skill name="Double Strike" useable="1" />
  <skill name="Double Backstab" useable="0" />
  <skill name="Dragon Punch" useable="1" />
  <skill name="Eagle Strike" useable="1" />
  <skill name="Enchantment" useable="0" />
  <skill name="Evocation" useable="0" />
  <skill name="Farming" useable="0" />
  <skill name="Fishing" useable="0" />
  <skill name="Foraging" useable="1" />
  <skill name="Hand-to-Hand" useable="0" />
  <skill name="Haste" useable="0" />
  <skill name="Headshot" useable="0" />
  <skill name="Healing" useable="0" />
  <skill name="Hide" useable="1" />
  <skill name="Inscription" useable="0" />
  <skill name="Lumberjacking" useable="0" />
  <skill name="Mining" useable="0" />
  <skill name="Mend" useable="1" />
  <skill name="Music" useable="0" />
  <skill name="Naturalism" useable="0" />
  <skill name="Necromancy" useable="0" />
  <skill name="Parrying" useable="0" />
  <skill name="Pick Lock" useable="0" />
  <skill name="Piercing" useable="0" />
  <skill name="Poisoning" useable="1" />
  <skill name="Purification" useable="1" />
  <skill name="Riposte" useable="0" />
  <skill name="Slash" useable="0" />
  <skill name="Smithing" useable="0" />
  <skill name="Snooping" useable="0" />
  <skill name="Spell Research" useable="1" />
  <skill name="Stealing" useable="1" />
  <skill name="Stealth" useable="1" />
  <skill name="Stun" useable="1" />
  <skill name="Tailoring" useable="0" />
  <skill name="Tinkering" useable="0" />
  <skill name="Tracking" useable="1" />
  <skill name="Tranformation" useable="0" />
  <skill name="Trick Shot" useable="1" />
  <skill name="Triple Backstab" useable="0" />
  <skill name="Veterinary" useable="0" />
  <skill name="Warcry" useable="1" />
</skills>


pol97\pkg\attributes\config\uoclient.cfg
Code:

General General
{
   Strength         Strength
   Intelligence     Intelligence
   Dexterity         Dexterity

   Hits              Life
   Mana              Mana
   Stamina            Stamina

   MaxSkillID       63
}


ps.: if i need to post other files, just ask please.

the problem is:

first: anatomy isnt with the blue gem to use it. (and it's marked as usable in the xml file)

seccond (manily): my client is showning JUST 48 skills, the first (abjuration) then go down to repost and jumps to stealth (abjuration to riposte + stealth).

how can i solve them?

Author Message
dkpat



Joined: 24 Jul 2007
Posts: 38

PostPosted: Sat Jan 19, 2008 1:03 pm    Post subject: Reply with quote

can someone come up with a editor for the skillgrp.mul? or maybe an add on to this to edit that? please.

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