Joined: Thu May 24, 2007 2:12 pm Posts: 38 Location: South Africa
Easiest way to get the models numbers without any additional tools is to take a look inside Models.txt. The file in in the UO directory, the \models subdirectory. It lists all the creatures as well as wearables. Do not edit this file, just use it as a reference.
Joined: Thu May 24, 2007 2:12 pm Posts: 38 Location: South Africa
I think that's what I said, Yukiko.
Btw Yukiko, I'm still looking for a decent custom housing package. If you know of any existing one, even if it needs to be worked on in order to "polish" it, please let me know.
Joined: Thu Feb 02, 2006 1:41 pm Posts: 1127 Location: Southern Central USA
Sorry Justae. I guess i can't read well.
I have no idea about a custom housing package. I don't know of anyone who's scripted one yet. There was one someone had started. It was posted somewhere and I think I have a copy of it. If I find it I'll post it here.
_________________ Sincerely,
Yukiko
I know you think you understand what you thought I said but what you heard is not exactly what I meant.
Joined: Thu May 24, 2007 2:12 pm Posts: 38 Location: South Africa
Thanks Yukiko, appreciated.
I have since located one by ArT-iX but it looks like it needs some work to complete it, as he says. Looks awesome and totally like OSI. I'll work on it and let you know how it goes.
Users browsing this forum: No registered users and 0 guests
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum