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 Post subject: Problem with function "TargetMultiPlacement"
PostPosted: Tue May 15, 2007 1:13 pm 
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Joined: Fri Sep 08, 2006 10:41 pm
Posts: 7
I'm having problem with function "TargetMultiPlacement".
im using this function like this :
ex: TargetMultiPlacement( character, 0x547b , 0, 0, 0 );

its suppoused to appear the ghost of mult 0x547b "House", but it shows a boat ghost..... can anyone explain whats going on! what am i doing wrong?


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 Post subject:
PostPosted: Wed May 16, 2007 1:54 pm 
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Joined: Thu Feb 02, 2006 8:33 am
Posts: 273
How does your itemdesc.cfg according to 0x547b look like? Did you ran uoconvert on multis? If it is not known from the .cfg file it normally is handled as house not as boat like in your case. Perhaps you can give us a little more information :grin:


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 Post subject:
PostPosted: Thu May 17, 2007 2:05 pm 
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Joined: Fri Sep 08, 2006 10:41 pm
Posts: 7
My itemdesc.cfg is set like this :

House 0x547b
{
MultiID 1
Graphic 0x547b
}

its a large terrain mult that im using to build custom houses.

This itemdesc is inside a pkg "housing", not sure if theres a problem by create in pkg... and yes i ran uoconvert on multis. Inside multis.cfg the objtype of this house is 0x147b and graphic 0x547b.... i already tried bouth objtype in my itemdesc and still the same :(. thx for helping :).


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 Post subject:
PostPosted: Fri May 18, 2007 1:41 am 
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Joined: Thu Feb 02, 2006 8:33 am
Posts: 273
I think you must change the itemdesc.cfg to this one:

Code:
House 0x547b
{
Graphic          0x447b
MultiID          0x047b
}


Then it should work.


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 Post subject:
PostPosted: Fri May 18, 2007 11:01 am 
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Joined: Fri Sep 08, 2006 10:41 pm
Posts: 7
Hmmmm, didn't work the way you show but it was close :).

I tried like this and work just fine:

House 0x547b
{
Graphic 0x547b
MultiID 0x147b
}

Thx a lot Pierce script finally done :).


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