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 Post subject: Iris2 - released (3D/2D OpenSource UO-Client)
PostPosted: Fri Apr 13, 2007 11:36 am 
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Joined: Fri Apr 13, 2007 11:28 am
Posts: 9
Location: Munich - Germany
After 6 Month of development, the new Iris Team released "Iris2".

Everything is coded from the scratch!
Featuring a new 3D-Engine with Shader support: http://www.ogre3d.org/. "Iris2" supports Linux and WindowsXP (OSX in future). We use FMod as Music Engine and Lua for scripting. The whole Gamelogic is scripted in Lua for easy modifications from Shard-Development-Teams. "Iris2" also includes a 2D-Renderer and you can switch inGame from 3D to 2D and vice versa.

Trailer
You can download the Trailer (codec: XViD) here:
http://www.iris2.de/releases/iris2_trailer.avi

On YouTube:
YouTube - Iris2 - Ultima Online - 3D-Client

Iris2 - 3D/2D-Client for UO-Freeshards
Windows :
http://www.iris2.de/releases/Iris2_Setup.exe

please install also :
Our Updater-Tool also need VS8 redistributional package:
Download details: Visual C++ 2005 Redistributable Package (x86)

Linux :
for Linux you must checkout the sources from SVN and build it.
Revision 1001: /branches/stable_release

Please send Bugs to our Bugtracker:
New Ticket - Iris - Trac

Homepage:
Main Page - Iris

There you can find Todo-List, Roadmap, Screenshots and much more Infos.

b.regards

Iris Team


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 Post subject:
PostPosted: Fri Apr 13, 2007 11:42 am 
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Distro Developer
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Joined: Thu Apr 06, 2006 5:11 pm
Posts: 350
Location: Nederland, Texas
I was just checking this it. I have been watching Iris for some time now, this is exciting. Cool! I'm going to play with it as soon as possible.


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 Post subject:
PostPosted: Fri Apr 13, 2007 12:37 pm 
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POL Developer
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Joined: Sun Feb 12, 2006 9:50 pm
Posts: 834
Location: Indiana, USA
Very nice work mates. Look forward to looking at it, to see how easy it is to modify :)

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POL Developer - The Penguin Scripter


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 Post subject:
PostPosted: Sun Apr 15, 2007 9:43 pm 
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Joined: Thu Feb 02, 2006 1:41 pm
Posts: 1120
Location: Southern Central USA
Well, well, looks like Iris has come of age finally. It looks a far sight better than when I looked at it 5 months ago.

I am definitely looking forward to getting my hands on it.

Don't know lua but I can learn if I have to.

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Yukiko

I know you think you understand what you thought I said but what you heard is not exactly what I meant.

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 Post subject:
PostPosted: Sun Apr 15, 2007 10:20 pm 
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Joined: Sat Feb 04, 2006 6:26 pm
Posts: 539
I played with iris2 for quite a few hours and it seemed a lot faster than it used to be. I was able to logon and do most of the normal things on my shard without recompiling the client.

Quite a lot of detailed errors though, too numerous to mention; mostly around screen presentation. It's nowhere near ready to recommend as a client on my shard, but it's very promising indeed.


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 Post subject:
PostPosted: Tue Apr 17, 2007 4:20 am 
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Joined: Fri Apr 13, 2007 11:28 am
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Location: Munich - Germany
Hi,

nice to see people testing our first release version. We are working on Iris2 all the time.

@OldnGrey: Please report all things to get Iris2 to a playable stage for your shard to our bugtracker or to me. We cant add a shard specific features to Iris2 (esp. custom Art) but we give you a nice tool to checkout such things.

1. Fallback billboards for Art -Tiles that don't have a 3D-Model yet.
2. press key: F10 to hide Billboards of MultiTile Objects.

If Shards want to use Iris2 in future we need support from the community to develop the first playable and independent Client for Freeshards (regardless which Server-Emulator you use).

I hope this is the future of the UO Freeshard community and I hope Shard-Developers see the potential of freedom.


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 Post subject:
PostPosted: Tue Apr 17, 2007 4:31 am 
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POL Developer
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Joined: Sun Feb 12, 2006 9:50 pm
Posts: 834
Location: Indiana, USA
You have POL's support on the project for sure. A custom Open Source freeshard client is always welcome to the community here. I wish I just had more time to play with it. Core, distro, and a shard I am working on currently keep me too busy (outside of irl). :/

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 Post subject:
PostPosted: Thu Apr 19, 2007 3:29 pm 
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POL Core Developer

Joined: Mon Jan 30, 2006 9:28 am
Posts: 292
Location: Germany, Bavaria
I've not tested it by myself (missing time) but took a look @ the dev-screenies... very nice.

I've forwarded the announce to "my" shard, just take a look to get some response: http://www.welt-pergon.de/forum/viewtopic.php?t=13147 (laßt euch nich vom Dümmsülz einiger mit dem IQ eines gelähmten Grashalmes abschrecken; gerade der Install-Kram könnte nicht uninteressant sein...)

Shinigami


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 Post subject:
PostPosted: Fri Apr 20, 2007 6:39 am 
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Joined: Fri Apr 13, 2007 11:28 am
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Location: Munich - Germany
@Shinigami: Thx that your spread my Info around. (ich hab schon bemerkt,dass einige mit Iris2 nicht viel anfangen können; die config und install sachen werden noch leichter; leider haben wir noch genug andere baustellen; für bugreports sind wir sehr dankbar; auch für ein kleines feedback)

ps: Bitte sag doch deinen Usern mal, das es nix bringt in eurem Forum zu Fragen. Wir hätten Ihnen in unserem Forum ( http://iris2.de/forums/index.php ) oder per icq schon längst helfen können. Das Anpassen des data\config.lua: gUOPath = "C:\\blub\\UO\\" ist easy. Man bemerke bei Windows muss man doppelte "\\" schreiben (wie in der Registry).

Gfx Fehler gibts nicht ;) (nur selten).

Ein weiterer TIP unser FAQ: http://www.iris2.de/index.php/FAQ

Das eine sind
-Fallback Billboards (die wir keine custom grafiken jedes shards unterstützen können)
-oder wir noch nicht alle 9000 Art.mul Tiles als 3D Model umsetzen konnen
-oder es sind Baufehler in 2D

greetz
SiENcE


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 Post subject:
PostPosted: Tue Apr 24, 2007 11:45 am 
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POL Core Developer

Joined: Mon Jan 30, 2006 9:28 am
Posts: 292
Location: Germany, Bavaria
forwarded. dank aktuellem rechnernotstand kann ich's mir nichmal selber anschauen :o/

Shinigami


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