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CWO
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Post subject: Items registering with boats Posted: Sat Apr 07, 2007 6:46 pm |
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Joined: Sat Feb 04, 2006 5:49 pm Posts: 744 Location: Chicago, IL USA
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A player on my shard found that if a boat is under a bridge (which of course was fixed a while back that they can) and you place an item on the bridge or a mobile walks on the bridge directly over the boat, they will start moving with the boat and eventually fall onto it.
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Yukiko
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Post subject: Posted: Sat Apr 07, 2007 11:24 pm |
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Joined: Thu Feb 02, 2006 1:41 pm Posts: 1118 Location: Southern Central USA
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Sounds like the move boat function only checks X and Y but doesn't do a Z check when moving objects that are "aboard ship".
_________________ Sincerely,
Yukiko
I know you think you understand what you thought I said but what you heard is not exactly what I meant.
Titus 2:13
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MuadDib
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Post subject: Posted: Sat Apr 07, 2007 11:43 pm |
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| POL Developer |
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Joined: Sun Feb 12, 2006 9:50 pm Posts: 834 Location: Indiana, USA
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Hrm. May want to check the boat during movement, to see if they are listed as mobiles on the boat. Before moving under, as it moves under them, and past them. Also have them NOT be moving themselves during this, and maybe test while walking? It doesn't check z to find ppl. It checks the boat's internal members to see who and what is onboard.
_________________ POL Developer - The Penguin Scripter
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