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Official Core: 097 2008-02-26
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096.4 & memory problem
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orii



Joined: 08 Jan 2007
Posts: 13

PostPosted: Fri Mar 09, 2007 8:12 am    Post subject: Reply with quote

same here, more players = more memory disapering

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Bracco



Joined: 28 Dec 2006
Posts: 80

PostPosted: Thu Mar 15, 2007 10:52 am    Post subject: Reply with quote

orii wrote:
no, sorry
i think-there is still problem with packethook-memory-leak
but...without packethook my shard is totaly unplayble, i can`t test this.


after intensive testing i came up with the conclusion that you are right... seems a packethook leak. i am almost sure, tried disabling them on local test machine and ram usage didn't grow. gonna test it on live shard and come back with results

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tekproxy
Distro Developer


Joined: 06 Apr 2006
Posts: 350
Location: Nederland, Texas

PostPosted: Thu Mar 15, 2007 2:33 pm    Post subject: Reply with quote

I could write a quick script to connect to a server and login to a large number of accounts, if any of the core devs thought it would be useful for testing. I may do it later just for kicks to see if the distro has the same problem.

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Bracco



Joined: 28 Dec 2006
Posts: 80

PostPosted: Thu Mar 15, 2007 3:06 pm    Post subject: Reply with quote

tekproxy wrote:
I could write a quick script to connect to a server and login to a large number of accounts, if any of the core devs thought it would be useful for testing. I may do it later just for kicks to see if the distro has the same problem.


it's not needed... it seems that the leak happens just for the existance of an hook (the hook must run to leak ofc), regardless of what code it has inside...

right now i'm testing a 0x11 SendStatus packethook, even if it's empty (only a return 0) it leaks

gonna see if ReceiveFunction leaks also

btw, later i'll post it in bug forums

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OldnGrey



Joined: 04 Feb 2006
Posts: 517

PostPosted: Thu Mar 15, 2007 7:09 pm    Post subject: Reply with quote

I've gone back to a 33 hour restart for pol097.
None of the leaks showed up on the test shard, but it's amazing how all my testing was useless as soon as I went live with players. I have quite a few packethooks too.

Not surprising really. We got used to 095 over its many years of service. 096/7 is a new learning experience. It's surprisingly good and easy to maintain so far, but we shouldn't be surprised.

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