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 Post subject: overwrite player movement
PostPosted: Sat Mar 03, 2007 5:50 am 
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Joined: Fri Feb 10, 2006 10:06 am
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Location: Italy
Overwrite player movement and move player with npc commands?

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Zandor


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PostPosted: Sat Mar 03, 2007 3:41 pm 
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You can do this by simply paralyzing or freezing the char. Then create a means to move them.


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PostPosted: Sun Mar 04, 2007 10:12 pm 
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I actually like this idea but I think it would be tough to program into the core. It would make scripting such things as Fear, a spell cast by NPCs on World of Warcraft, easier. Fear causes players to run in random directions when it is cast on them.

As I said I like it but alas it probably can't be done in the core.

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PostPosted: Sun Mar 04, 2007 11:04 pm 
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I remember seeing a packet where you'd send like 10 xyz coords... Apparently it moved the character to those coords


Though I could be really wrong and dreamed that shit up :D


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PostPosted: Mon Mar 05, 2007 12:45 am 
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You mean the "drunken coder" packet?


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PostPosted: Mon Mar 05, 2007 4:48 am 
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Yeah, that's it.

Anyone ever test it?


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PostPosted: Mon Mar 05, 2007 10:54 am 
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Beh... I can move player anywhere by script but not with movement graphic.... but in effect I can command graphic actions... or I am wrong?

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Zandor


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PostPosted: Mon Mar 05, 2007 12:39 pm 
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zandor70 wrote:
Beh... I can move player anywhere by script but not with movement graphic.... but in effect I can command graphic actions... or I am wrong?


yes you can


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