It is currently Thu Nov 20, 2008 7:14 am

All times are UTC - 8 hours




Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 10 posts ] 
Author Message
 Post subject: Player / Mount / NPC speed
PostPosted: Thu Mar 09, 2006 5:15 pm 
Offline

Joined: Tue Mar 07, 2006 7:28 am
Posts: 39
Location: Poland
What do you think about it? There are (as I know) only 4 "speeds" available for players: walk, run and walk and run on mounts. But why on earth a llama is tha same speed as an ostard or horse?? I think it could be editable. The NPCs' speed should be also editable, simply via npc.speed integer reference (maybe from 0 to 255, where 0 is non-moving (like frozen) and 255 is a Roadrunner)... It'll be really good feature.

_________________
Sorry for my English... I don't know it well.


Top
 Profile  
 
 Post subject: Re: Player / Mount / NPC speed
PostPosted: Fri Mar 10, 2006 9:44 am 
Offline

Joined: Fri Feb 03, 2006 6:32 am
Posts: 104
Location: Austria
*applouds for this idea*

movement currently is a bit ackward to configure indeed.
Also would be nice if movement could be controlled from a script other than the npc-script itself.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Mar 10, 2006 11:53 am 
Offline
User avatar

Joined: Fri Feb 10, 2006 8:08 am
Posts: 327
Location: Myrtle Beach, South Carolina
for npcdesc.cfg

[RunSpeed (int 0-250 {default dexterity})]

RunSpeed is only useful from 0-250, the higher the number, the shorter delay between moves.



But I've tried adding that line and setting the speed to 1... and nothing?


Top
 Profile  
 
 Post subject:
PostPosted: Fri Mar 10, 2006 4:00 pm 
Offline

Joined: Thu Feb 02, 2006 12:05 pm
Posts: 12
character on mount is not character on horse from npcdesc.cfg with its runspeed, but you know that.
And runspeed can be only for npcs, but the questions is, can it be by hooking packets? i think i saw anti-sh script using packets... at yahoo maby?
So maby it is possible, any ideas?


Top
 Profile  
 
 Post subject:
PostPosted: Fri Mar 10, 2006 8:16 pm 
Offline
Certified POL Expert
User avatar

Joined: Sat Feb 04, 2006 5:49 pm
Posts: 794
Location: Chicago, IL USA
There is no way to make a character run faster. Its hardcoded into the client. The speedhack checker only checks to make sure that move packets arent being sent at an unusually fast rate which is exactly what speedhack does.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Mar 11, 2006 1:45 am 
Offline

Joined: Tue Mar 07, 2006 7:28 am
Posts: 39
Location: Poland
OK, but it should be possible to change character movement speed from the server side. If it is not, maybe Pol-Dev-Team should change the server hard-code of char-movement a bit? It couldn't be so hard to do that...

_________________
Sorry for my English... I don't know it well.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Mar 11, 2006 3:22 am 
Offline
Certified POL Expert
User avatar

Joined: Sat Feb 04, 2006 5:49 pm
Posts: 794
Location: Chicago, IL USA
Its hard coded into UO not POL. Player movement packets are sent from the player's client. You can not move any faster unless you edit or hack the client itself. POL WILL allow characters to go as fast as they want already, this is what speedhack exploits. You also cant move a char farther than the client asks otherwise the client will automatically disconnect or it will cause other undesirable effects.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Mar 11, 2006 4:10 am 
Offline

Joined: Tue Mar 07, 2006 7:28 am
Posts: 39
Location: Poland
I have never played on OSI shards, but some people I asked for it answered, that diffrent mount speeds ARE available on OSI (I don't know if it is true or not)... If it is available on OSI, so it can be available everywhere.

_________________
Sorry for my English... I don't know it well.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Mar 11, 2006 3:29 pm 
Offline

Joined: Tue Feb 21, 2006 5:08 pm
Posts: 31
You can't make the speed for players faster serverside but.. you can make it slower...


Top
 Profile  
 
 Post subject:
PostPosted: Sat Mar 11, 2006 3:35 pm 
Offline

Joined: Tue Mar 07, 2006 7:28 am
Posts: 39
Location: Poland
hmmm you're right! And that solves the problem ;]

_________________
Sorry for my English... I don't know it well.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 10 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Style based on FI Subice by phpBBservice.nl