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Official Core: 097 2008-02-26
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Character height

 
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OldnGrey



Joined: 04 Feb 2006
Posts: 517

PostPosted: Sat Feb 24, 2007 7:25 am    Post subject: Character height Reply with quote

I have been having a few problems with ListItemsNearLocation and all the other lists too.

My .destroyradius command would only destroy a few items in the radius.
I was using my own height rather than the ground height but it still made me aware that a Z just 2 different from me wasn't being listed.

When I use the LIST_IGNORE_Z parameter, it works fine.

However, I had been noticing a few other listxxxx functions not picking up everything if they have different Z's. My guards walk past ents with no concern.

The range of accepted Z does not seem to be working very well. Anyone else find this?

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