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 Post subject: 2007-01-02 POL 097 Win32, Linux and FreeBSD RC2 - Coregina
PostPosted: Tue Jan 02, 2007 2:23 pm 
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POL Core Developer

Joined: Mon Jan 30, 2006 9:28 am
Posts: 296
Location: Germany, Bavaria
RC = Release Candidate

Code:
1-2 MuadDib
        Added : Native handling of 2D and 3D "Allnames" macro that uses CTRL+SHIFT.
                Added due to the nature of client to spam a lot of these in crowded
                areas, which would cause server lag due to packet hooks to handle each
                request individually in critical mode per client using it.
               
12-27 MuadDib
        Fixed : Server IP is now sent in correct order in the 0xA8 packet.
       
12-05 Shinigami
        Fixed : fixed a Bug in Walking-on-Multi-Code. A Multi-Definition Door upstairs could block walking.

11-02 Austin
     Changed : POL no longer requires the presence of the following files in pol/config/ in order to start up:
               combat.cfg, movecost.cfg, watch.cfg, armrzone.cfg, circles.cfg, spells.cfg npcdesc.cfg
               and pol/regions/resource.cfg
               
10-30 Austin
     Fixed : Error in the internal webserver where it would sometimes only send the first part of a file.

and core-changes from Pol096.5:

Code:
1-2 MuadDib
        Fixed : Updating of self when notoriety changes in reputation system.
        Fixed : Some orphan checks within reputation system.
       
1-1 MuadDib
        Fixed : Few instances still using older Character Height of 9.
       
12-30 MuadDib
        Fixed : RaceChanger system now also sets TrueColor after a race change.

12-29 Shinigami
        Fixed : uo::SplitWords() will not hang server on queue of delimiter

11-25 Shinigami
        Fixed : Sometimes uo::GetWorldHeight() has returned error while using same input values.

Win download : http://releases.polserver.com/index.php ... indows/097
Linux download : http://releases.polserver.com/index.php ... /Linux/097
FreeBSD download : http://releases.polserver.com/index.php ... reeBSD/097

feel free to test it...


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 Post subject:
PostPosted: Tue Jan 02, 2007 5:19 pm 
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POL Developer
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Joined: Sun Feb 12, 2006 9:50 pm
Posts: 903
Location: Bowling Green, KY
Give us a day to repost this one, While working something out, I had a packethook "fixing" a bug lol. Shini will have new build of 097 RC2 tomorrow :)

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 Post subject:
PostPosted: Wed Jan 03, 2007 8:02 am 
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POL Core Developer

Joined: Mon Jan 30, 2006 9:28 am
Posts: 296
Location: Germany, Bavaria
The new 097 builds are available. Please check that u use the 2007-01-03 builds!

Shinigami


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 Post subject:
PostPosted: Wed Jan 03, 2007 12:42 pm 
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POL Developer
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Posts: 903
Location: Bowling Green, KY
I know shini is hating me..... lol

Give shini some time, if you are having problems with login servers and shard selection. The fix is completed, will just need to upload a new release..... :)

Changes involving this was tested, but obviously not enough. Sorry about that :)

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 Post subject:
PostPosted: Wed Jan 03, 2007 1:24 pm 
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POL Core Developer

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Posts: 296
Location: Germany, Bavaria
MuadDib wrote:
I know shini is hating me..... lol

hmm...

And, there is another one... Please check that u use the 2007-01-04 builds!

Shinigami


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 Post subject:
PostPosted: Wed Feb 21, 2007 10:43 pm 
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Joined: Sat Feb 04, 2006 6:26 pm
Posts: 598
I understand that pol097 won't be officially released before the distro is done, but are there any plans to release another release candidate to give us a chance to test the fixes? (eg character height)

It does seem as though things have not recovered from Christmas! Have people lost interest - that's different from having committments in real life.


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 Post subject:
PostPosted: Wed Feb 21, 2007 10:56 pm 
OldnGrey wrote:
I understand that pol097 won't be officially released before the distro is done


Hmmm... smells like the end is nigh, then.


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 Post subject:
PostPosted: Thu Feb 22, 2007 12:17 am 
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Joined: Fri Feb 10, 2006 8:08 am
Posts: 333
Location: Myrtle Beach, South Carolina
I can honestly say I've been losing interest. And it's not because of POL, pol is effin' great work, I love pol. I've been losing interest because of UO, there's not a lot of customizing you can do. Like if we could update gumps without resending the entire gump(Which is just one reason). I'd gain a lot more interest in it. That's probably the main reason why I've been MIA with work on the distro.


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 Post subject:
PostPosted: Thu Feb 22, 2007 2:11 am 
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Joined: Thu Feb 02, 2006 1:41 pm
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Location: Southern Central USA
Isn't there some way to convince one of our excellent programmers out there to write a 2D client? That would make customization easier.

I'd pay for a good 2D client.

One of the stipulations would be that it use the mul files we are all familiar with. That way we could use all the normal tools that are available without the need to have editing tools written.

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I know you think you understand what you thought I said but what you heard is not exactly what I meant.

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 Post subject:
PostPosted: Sun Feb 25, 2007 7:22 pm 
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Joined: Sat Jan 28, 2006 12:39 pm
Posts: 39
Location: Greece
Yukiko wrote:
Isn't there some way to convince one of our excellent programmers out there to write a 2D client? That would make customization easier.

I'd pay for a good 2D client.

One of the stipulations would be that it use the mul files we are all familiar with. That way we could use all the normal tools that are available without the need to have editing tools written.


There's already a semi-working client! Plus it's open source. Written in C++, using Qt, OpenGL, OpenAL and python (for scripting the interface etc).

It runs under both Windows and Linux and everywhere Qt compiles I suppose.

Development has seized due to DarkStorm not having time to dedicate to it.

If any of you would be willing to donate to the project (not sure if DarkStorm accepts donations, but you could always ask), to keep it rolling, I'm sure all people interested in it would benefit from it.

Wolfpack client includes, support for encryption, and auto-updater, scripted interface, etc etc.

Forum and Info regarding the client, here!


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 Post subject:
PostPosted: Mon Feb 26, 2007 11:42 pm 
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Thanks Melanius.

I registered there and posted a question.

Since the client is Open Source what is to prevent someone else picking up where they left off, assuming they are not currently developing it?

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Yukiko

I know you think you understand what you thought I said but what you heard is not exactly what I meant.

Titus 2:13


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 Post subject:
PostPosted: Tue Feb 27, 2007 8:41 pm 
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Joined: Sat Jan 28, 2006 12:39 pm
Posts: 39
Location: Greece
Yukiko wrote:
Since the client is Open Source what is to prevent someone else picking up where they left off, assuming they are not currently developing it?


Nothing actually :)

I just brought up the donation issue, 'cause having DarkStorm working on it again would be faster than someone else picking up the development.

On a side note, it seems that Iris is gonna include a 2D mode too.

So, aparently there's two options.

Wolfpack Client: Written in C++/Qt, scripting in Python/XML.
Iris2 Client: Written in C++ and uses Ogre3D as the gfx engine, scripting in Lua/XML.

Iris2 is currently active, which is a plus over Wolfpack client.

Not sure which one should be the one to support, really. Both seem to have their own advantages.

ie: wp client, has a smaller code base, but uses Qt library. Iris2 on the other hand has a bigger code base, 'cause it supports both 2d and 3d, but uses Ogre3D, which you'll have to understand prior to contributing to its core.

Now, regarding the scripting part, I suppose it's a matter of taste. Python fits me like a glove, but if Iris2 was the one chose to continue development, I don't think Lua would be a show-stopper for any scripter with moderate knowledge.


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