View unanswered posts | View active topics
|
Page 1 of 1
|
[ 13 posts ] |
|
| Author |
Message |
|
Yukiko
|
Post subject: Characters are naked when sitting if wearing custom clothes Posted: Thu Jan 18, 2007 1:58 pm |
|
 |
| Certified POL Expert |
 |
Joined: Thu Feb 02, 2006 1:41 pm Posts: 1252 Location: Southern Central USA
|
I think this falls under General Discussion.
The topic says it but here's a bit more just to fill in the corners and because I have a hard time making short posts sometimes
I have added custom clothes to the art files. I added the definitions for standard animations to be assigned the new clothes to body.def. Everything is fine while the characters are standing but when they sit down they're naked.
If anyone has any ideas, I'm open to hearing them.
Thanks.
_________________ Sincerely,
Yukiko
I know you think you understand what you thought I said but what you heard is not exactly what I meant.
Titus 2:13
|
|
| Top |
|
 |
|
Danielle
|
Post subject: Posted: Sun Jan 21, 2007 8:58 am |
|
Joined: Tue Feb 07, 2006 3:32 pm Posts: 97 Location: Pittsburgh, Pennsylvania
|
|
I'm guessing when you added the new clothing you gave the new gumps an ID greater than 52000/62000.
This is a weakness in the UO client. OSI never bothered to fully code support for animations with gumps exceeding 52000/62000. You have to add the gumps below that ID number for them to show up while sitting.
If that doesn't make sense, or you need more info, let me know. I'll try to go into more depth. Been awhile sense I've thought about this stuff.
_________________
<-- 50% off setup fees! Use PromoCode "NIGHTSCAPE"
|
|
| Top |
|
 |
|
Yukiko
|
Post subject: Posted: Mon Jan 22, 2007 8:07 pm |
|
 |
| Certified POL Expert |
 |
Joined: Thu Feb 02, 2006 1:41 pm Posts: 1252 Location: Southern Central USA
|
|
Makes sense except I am not sure what you mean by 52000/62000. Either way I assume that I might have placed them above 52000.
I'll check on that. It's very likely that's what I did.
It's been a while since I did the additions so I can' t remember.
Thanks.
_________________ Sincerely,
Yukiko
I know you think you understand what you thought I said but what you heard is not exactly what I meant.
Titus 2:13
|
|
| Top |
|
 |
|
SMJ
|
Post subject: Posted: Tue Jan 23, 2007 12:19 pm |
|
Joined: Wed May 10, 2006 5:15 pm Posts: 113
|
|
52K is for male gumps, 62K is for female; they are offset by 10K in the client files. I could be mistaken on specific details, but it's been years since I've tried adding equip-gumps to files.
|
|
| Top |
|
 |
|
Danielle
|
Post subject: Posted: Tue Jan 23, 2007 2:18 pm |
|
Joined: Tue Feb 07, 2006 3:32 pm Posts: 97 Location: Pittsburgh, Pennsylvania
|
|
Correct, gumps for wearable start at 50,000 and 60,000 -the latter being the start for female clothing. For example the gump for male chainmalle shirt is (I'm making this number up -not the real number) 50,154... so the female version is 60,154.
Anything with an ID between 50,000 and 51,999 will be fully supported and show up when you sit.
Anything beyond that won't show up when you sit.
Hmm... now that I think about it... it might be 50,000 to 50,999. It's been too long, sorry. You might have to experiment a bit. Regardless though.. if the clothing dissapears when you sit down, it's because the gump ID is too high, so bring it within one of the above ranges.
Let us know which range works!
_________________
<-- 50% off setup fees! Use PromoCode "NIGHTSCAPE"
|
|
| Top |
|
 |
|
Yukiko
|
Post subject: Posted: Wed Jan 24, 2007 1:47 am |
|
 |
| Certified POL Expert |
 |
Joined: Thu Feb 02, 2006 1:41 pm Posts: 1252 Location: Southern Central USA
|
|
Coolies.
Thankls Danielle.
I will get to it as soon as I can. Definitely appreciate all the "non-POL" help.
Oh and I appreciate the "POL help" too.
*smiles*
_________________ Sincerely,
Yukiko
I know you think you understand what you thought I said but what you heard is not exactly what I meant.
Titus 2:13
|
|
| Top |
|
 |
|
Yukiko
|
Post subject: Posted: Mon Feb 19, 2007 8:20 pm |
|
 |
| Certified POL Expert |
 |
Joined: Thu Feb 02, 2006 1:41 pm Posts: 1252 Location: Southern Central USA
|
|
Danielle the range is 50,000 to 50,999 for the male versions and add 10,000 to that for female.
Thanks again for the help.
_________________ Sincerely,
Yukiko
I know you think you understand what you thought I said but what you heard is not exactly what I meant.
Titus 2:13
|
|
| Top |
|
 |
|
Yukiko
|
Post subject: Posted: Mon Feb 19, 2007 10:04 pm |
|
 |
| Certified POL Expert |
 |
Joined: Thu Feb 02, 2006 1:41 pm Posts: 1252 Location: Southern Central USA
|
|
Well, put a hold on that last post.
I am habing trouble again with the newly organized art tiles etc. I am still nakey when I sit down with my newly added art.
_________________ Sincerely,
Yukiko
I know you think you understand what you thought I said but what you heard is not exactly what I meant.
Titus 2:13
|
|
| Top |
|
 |
|
Yukiko
|
Post subject: Posted: Mon Feb 19, 2007 10:44 pm |
|
 |
| Certified POL Expert |
 |
Joined: Thu Feb 02, 2006 1:41 pm Posts: 1252 Location: Southern Central USA
|
|
OK well, I give up.
I spent I don't know how long moving the new art to positions between 50,000 and 50,999, making all the proper settings in tiledata and body.def and my character is still getting naked when she sits down.
*sighs*
Why doesn't some really smart programmer out there write nice configurable 2D client that uses the MUL files from UO and that works with POL?
PS. I bet there's a few of us that would be willing to donate to someone who undertakes such a project.
_________________ Sincerely,
Yukiko
I know you think you understand what you thought I said but what you heard is not exactly what I meant.
Titus 2:13
|
|
| Top |
|
 |
|
Danielle
|
Post subject: Posted: Tue Feb 20, 2007 3:15 pm |
|
Joined: Tue Feb 07, 2006 3:32 pm Posts: 97 Location: Pittsburgh, Pennsylvania
|
|
Hmm, not sure what else could be causing your issues. In my experience, when I took over my shard from the previous developer, he had accidently put them above the 50,999 range.. and when I fixed them I just decided to start from scratch making the verdata.mul, rather than try to reassign and move things.
So not sure what issues you could be running into with trying to move/reassign ids.
Sorry.
_________________
<-- 50% off setup fees! Use PromoCode "NIGHTSCAPE"
|
|
| Top |
|
 |
|
Yukiko
|
Post subject: Posted: Tue Feb 20, 2007 4:12 pm |
|
 |
| Certified POL Expert |
 |
Joined: Thu Feb 02, 2006 1:41 pm Posts: 1252 Location: Southern Central USA
|
|
If the current client used the verdata.mul file I might be inclined to do that but unfortunately EAI decided to dump the verdata.
The odd thing is that some items do work right and some don't.
_________________ Sincerely,
Yukiko
I know you think you understand what you thought I said but what you heard is not exactly what I meant.
Titus 2:13
|
|
| Top |
|
 |
|
Danielle
|
Post subject: Posted: Wed Feb 21, 2007 3:39 pm |
|
Joined: Tue Feb 07, 2006 3:32 pm Posts: 97 Location: Pittsburgh, Pennsylvania
|
My only advice then would be to examine the ones that are working, and those that are not. See if you can find whats different.
I'm sure you thought of that though. 
_________________
<-- 50% off setup fees! Use PromoCode "NIGHTSCAPE"
|
|
| Top |
|
 |
|
Yukiko
|
Post subject: Posted: Thu Feb 22, 2007 2:07 am |
|
 |
| Certified POL Expert |
 |
Joined: Thu Feb 02, 2006 1:41 pm Posts: 1252 Location: Southern Central USA
|
|
*nods*
Yeah. I will next week. The time I gave to the shard this week went into adding my own version of magic resist to the magic and wizardry systems and marrying the 0.97 damage system to all of my hit/spelldamage/ any other damage scripts. Plus fixing a few bugs.
I appreciate the help as always.
_________________ Sincerely,
Yukiko
I know you think you understand what you thought I said but what you heard is not exactly what I meant.
Titus 2:13
|
|
| Top |
|
 |
|
Page 1 of 1
|
[ 13 posts ] |
|
Who is online |
Users browsing this forum: No registered users and 0 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|