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 Post subject: Reputation System Interface
PostPosted: Tue Feb 07, 2006 10:40 am 
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Joined: Tue Feb 07, 2006 10:36 am
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Location: Rome, Italy
It would be very nice, if pol has an interface to control and manipulate the reputation system. repsys.cfg is incomplete and very static...


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 Post subject:
PostPosted: Sat Feb 11, 2006 4:18 pm 
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Joined: Tue Feb 07, 2006 10:40 am
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Location: Palermo, Italy
I agree with you, it would be very usefull

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 Post subject:
PostPosted: Sun Feb 12, 2006 9:57 pm 
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Joined: Sun Feb 12, 2006 9:50 pm
Posts: 836
Location: Indiana, USA
Please explain in greater detail.


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 Post subject:
PostPosted: Sat Mar 04, 2006 3:54 am 
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Joined: Tue Feb 07, 2006 10:36 am
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Location: Rome, Italy
MuadDib wrote:
Please explain in greater detail.


Reputation System interface:

First of all a function:

type is

REP_CRIMINAL
REP_INNOCENT
REP_MURDERER
REP_ATTACKABLE
REP_ALLY
REP_ENEMY

ForceReputation(character,type,timer:=PERMANENT,forwho:=0);

then a series of hook:

-When a player is becoming grey
-When a player is going to see another player attackable
-When a player is becoming murderer
and so then...

When i hook a function, pol must not change the reputation system, for players who call that function, automatically.


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 Post subject:
PostPosted: Fri Mar 10, 2006 9:47 am 
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Location: Palermo, Italy
A developer can answer us?

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 Post subject:
PostPosted: Fri Mar 10, 2006 11:14 am 
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Joined: Tue Feb 14, 2006 2:06 pm
Posts: 41
Location: Québec, Canada
You can hook Single Click Hook and make a custom Repsys.

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 Post subject:
PostPosted: Sat Apr 01, 2006 6:38 am 
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Joined: Tue Feb 07, 2006 10:36 am
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Location: Rome, Italy
Beaud wrote:
You can hook Single Click Hook and make a custom Repsys.


no i can't too many information to handle with hook, it's impossible...


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 Post subject:
PostPosted: Wed May 10, 2006 4:42 am 
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Joined: Tue Feb 07, 2006 10:36 am
Posts: 52
Location: Rome, Italy
any news?

i really need that

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