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 Post subject: cannot load if i rmeove a map
PostPosted: Fri Jan 19, 2007 1:40 pm 
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Joined: Fri Feb 10, 2006 10:06 am
Posts: 79
Location: Italy
I have a pol with data file loaded with map1 amd map2.
If I remove a map, POL can't start.
It is possible start and ignore items or npc, and move player to map0 if a map is removed?

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Zandor


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 Post subject:
PostPosted: Fri Jan 19, 2007 2:13 pm 
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Joined: Thu Dec 28, 2006 11:52 am
Posts: 80
i pass on the first question, to the second you can just start the server with 2 maps, move everything to map1 and then restart with only 1 map


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PostPosted: Fri Jan 19, 2007 2:30 pm 
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Joined: Wed May 10, 2006 5:15 pm
Posts: 113
You cannot do that only by moving a player. POL loads the datafile, then checks for the map. All I can say to do is use a logon-script to move a player to a certain location in _DEFAULT_REALM if they are in the deleted realm; then wipe all the items and NPC's in that realm manually or via a script. After there are no references in your datafiles to that realm, THEN you can delete the realm and map files. Until then, you will get the error.


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 Post subject:
PostPosted: Fri Jan 19, 2007 2:37 pm 
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Joined: Sat Feb 04, 2006 6:26 pm
Posts: 539
POL needs the britannia map, no matter what you set your _DEFAULT_REALM to in uo.em.

I play entirely on britannia_alt (for the pushthrough), but you still need to have at least britannia in the pol\realm directory. Therefore I have 2 map sets loaded - britannia and britannia_alt.


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