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tekproxy Distro Developer
Joined: 06 Apr 2006 Posts: 350 Location: Nederland, Texas
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Posted: Wed Jan 03, 2007 12:23 pm Post subject: SpawnView |
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SpawnView is a quick proof-of-concept to see if other people would find it useful. I've done more programming than I have actual server administration so I tend to think of weird ideas that might not be useful and I didn't want to spend time working on something no one would want to use.
As of now, all it does is load spawn regions from a local config file, draw them on a map and shows their labels. You can also draw in regions, but they are not saved, and you can hold control and scroll around the map with arrow keys. In the future I planned for SpawnView to be able to communicate with POL to get live data, and to be able to edit/create/add regions on the fly while POL was running.
There are two other tools I made like this called WebView and PlayerView that I planned to expand upon and combine with SpawnView and give it a cool edgy name like "Insight" or "Mantis".
WebView was a package for POL's webserver where players could see other players/regions drawn on a map, like with PlayerView or SpawnView but it was all done via a website.
PlayerView is like SpawnView but it actually communicates with the POL server and displays the location of all players online. I invisioned something that would allow me to view and modify objects and realms in game. It's a lot easier to draw spawn regions on map then it is to actually teleport around and get the cordinates, and even then it doesn't give you a clear understanding of where the region is in relation with everything else. I wanted to be able to see all PCs online and click each one and view their account/character information and possibly modifiy it or start a script on POL with their character as a paramater. Or give it to my GMs so they can setup spawn regions and groups easily. Or find the physical location of every item with a specific CProp, and then delete some or all of them with a click or two. The possibilities are many, which is why I'm posting this on the forums. So people can give feedback, people that actually Admin/GM servers long enough to know what would be useful and what would just be neat.
PlayerView also required a valid login, and kept track of what data actually changed and only sent the changed data. This kept POL from sending the same data over and over again, wasting resources.
Please post feedback on this so I know if it's a waste of time or not.
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SpawnView.zip |
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1.85 MB |
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87 Time(s) |
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