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Minor namechange in BrainAi npcdesc..

 
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Author Message
Bjerlk



Joined: 27 Dec 2006
Posts: 13

PostPosted: Sat Dec 30, 2006 2:02 pm    Post subject: Minor namechange in BrainAi npcdesc.. Reply with quote

Dog is wrongly named as he spawns as "a brown bear"

Should be

##########################################
# Canines (Dogs)
##########################################

NPCTemplate Dog
{
// Primary NPC settings
Name a dog // not a brown bear
Script :brainAI:brain
ObjType 0xD9
Color 0
TrueColor 0
Gender 0
RunSpeed 36
AR 6
Alignment neutral
Category Canines

// Attributes
Strength 10d2+17
Intelligence 8d2+21
Dexterity 15d2+13
Tactics 12d2+7
Wrestling 12d2+7

// Vitals
HITS 5d2+12
MANA 0
STAM 15d2+13

// Intrinsic Weapon
AttackAttribute Wrestling
AttackSpeed 30
AttackDamage 4d2+1
AttackHitScript :combat:mainHitScript

// Sounds
AttackHitSound 136
AttackMissSound 569
DeathSound 138
DamagedSound 137
IdleSound 134
IdleSound 135

// Brain AI Settings
AISetting AreaSize i5
AISetting CycleWait i10
AISetting FleeLevel i80 // 80%
AISetting IdleTicks i2
AISetting SleepWait i1800

// Brain AI Nerves
AIScript Combat :brainAI:scripts/combat/genericAnimal
AIScript EnterArea :brainAI:scripts/enterArea/generic
AIScript LeftArea :brainAI:scripts/leftArea/generic
AIScript LookAround :brainAI:scripts/lookAround/findFeared
AIScript ShouldWatch :brainAI:scripts/shouldWatch/watchFeared
AIScript Sleep :brainAI:scripts/sleep/generic
AIScript EndFight :brainAI:scripts/endFight/endFightAnimal

// Skinning Info
Skinning RawRibs 1

// Settings other scripts use...

// CProps (eww!)
}

Author Message
CWO



Joined: 04 Feb 2006
Posts: 685
Location: Chicago, IL USA

PostPosted: Sun Dec 31, 2006 4:33 am    Post subject: Reply with quote

Isnt this more of a distro discussion than the 097 core development discussion?

Author Message
Bjerlk



Joined: 27 Dec 2006
Posts: 13

PostPosted: Sun Dec 31, 2006 9:57 am    Post subject: Reply with quote

Yes I agree. I now have seen that most of my questions here in this forum should have been in distro.
That is what I get from only remembering that we had it in another forum back in the old days...

So remove em or send them there. Whomever can hehe...

Author Message
tekproxy
Distro Developer


Joined: 06 Apr 2006
Posts: 350
Location: Nederland, Texas

PostPosted: Tue Jan 02, 2007 11:34 am    Post subject: Reply with quote

This has been fixed in the SVN, thanks. I'd move this thread but I can't. Very Happy

Author Message
Bjerlk



Joined: 27 Dec 2006
Posts: 13

PostPosted: Tue Jan 02, 2007 1:09 pm    Post subject: Reply with quote

Just a minor update(?)

Going thrue all my old configs about npcs and doing them for Brain v5.0 So basicly It will hopefully be done soon.

And if you want them just holler...

Same about spawngroups and etc for the spawner. Working as it should now. Just need to get all npc up and running...


Another note on those though. Where is loot handled nowdays? In core or need to make a sript in Brain? No need to give them all loot until they are dead right? Like back in the old days hehe...

WE going for lootgroups as before or any ideas?

Bjerlk Ferlock

Author Message
tekproxy
Distro Developer


Joined: 06 Apr 2006
Posts: 350
Location: Nederland, Texas

PostPosted: Tue Jan 02, 2007 2:34 pm    Post subject: Reply with quote

If you feel like being helpful and contributing to the distro, that'd be great. Just send Austin or me (I think Austin is taking a well-deserved break for a while) to npcdesc.cfg file when you're done. You can probably PM me it on the forums.

I haven't look around how loot is handled. I pretty much just stick to magery.

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