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 Post subject: Minor namechange in BrainAi npcdesc..
PostPosted: Sat Dec 30, 2006 2:02 pm 
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Joined: Wed Dec 27, 2006 4:00 pm
Posts: 13
Dog is wrongly named as he spawns as "a brown bear"

Should be

##########################################
# Canines (Dogs)
##########################################

NPCTemplate Dog
{
// Primary NPC settings
Name a dog // not a brown bear
Script :brainAI:brain
ObjType 0xD9
Color 0
TrueColor 0
Gender 0
RunSpeed 36
AR 6
Alignment neutral
Category Canines

// Attributes
Strength 10d2+17
Intelligence 8d2+21
Dexterity 15d2+13
Tactics 12d2+7
Wrestling 12d2+7

// Vitals
HITS 5d2+12
MANA 0
STAM 15d2+13

// Intrinsic Weapon
AttackAttribute Wrestling
AttackSpeed 30
AttackDamage 4d2+1
AttackHitScript :combat:mainHitScript

// Sounds
AttackHitSound 136
AttackMissSound 569
DeathSound 138
DamagedSound 137
IdleSound 134
IdleSound 135

// Brain AI Settings
AISetting AreaSize i5
AISetting CycleWait i10
AISetting FleeLevel i80 // 80%
AISetting IdleTicks i2
AISetting SleepWait i1800

// Brain AI Nerves
AIScript Combat :brainAI:scripts/combat/genericAnimal
AIScript EnterArea :brainAI:scripts/enterArea/generic
AIScript LeftArea :brainAI:scripts/leftArea/generic
AIScript LookAround :brainAI:scripts/lookAround/findFeared
AIScript ShouldWatch :brainAI:scripts/shouldWatch/watchFeared
AIScript Sleep :brainAI:scripts/sleep/generic
AIScript EndFight :brainAI:scripts/endFight/endFightAnimal

// Skinning Info
Skinning RawRibs 1

// Settings other scripts use...

// CProps (eww!)
}


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 Post subject:
PostPosted: Sun Dec 31, 2006 4:33 am 
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Joined: Sat Feb 04, 2006 9:49 pm
Posts: 738
Location: Chicago, IL USA
Isnt this more of a distro discussion than the 097 core development discussion?


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 Post subject:
PostPosted: Sun Dec 31, 2006 9:57 am 
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Joined: Wed Dec 27, 2006 4:00 pm
Posts: 13
Yes I agree. I now have seen that most of my questions here in this forum should have been in distro.
That is what I get from only remembering that we had it in another forum back in the old days...

So remove em or send them there. Whomever can hehe...


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 Post subject:
PostPosted: Tue Jan 02, 2007 11:34 am 
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Distro Developer
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Joined: Thu Apr 06, 2006 9:11 pm
Posts: 350
Location: Nederland, Texas
This has been fixed in the SVN, thanks. I'd move this thread but I can't. :-D


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 Post subject:
PostPosted: Tue Jan 02, 2007 1:09 pm 
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Joined: Wed Dec 27, 2006 4:00 pm
Posts: 13
Just a minor update(?)

Going thrue all my old configs about npcs and doing them for Brain v5.0 So basicly It will hopefully be done soon.

And if you want them just holler...

Same about spawngroups and etc for the spawner. Working as it should now. Just need to get all npc up and running...


Another note on those though. Where is loot handled nowdays? In core or need to make a sript in Brain? No need to give them all loot until they are dead right? Like back in the old days hehe...

WE going for lootgroups as before or any ideas?

Bjerlk Ferlock


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 Post subject:
PostPosted: Tue Jan 02, 2007 2:34 pm 
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Distro Developer
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Joined: Thu Apr 06, 2006 9:11 pm
Posts: 350
Location: Nederland, Texas
If you feel like being helpful and contributing to the distro, that'd be great. Just send Austin or me (I think Austin is taking a well-deserved break for a while) to npcdesc.cfg file when you're done. You can probably PM me it on the forums.

I haven't look around how loot is handled. I pretty much just stick to magery.


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