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 Post subject: Merchantnodes?
PostPosted: Fri Dec 29, 2006 10:07 am 
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Joined: Wed Dec 27, 2006 4:00 pm
Posts: 13
I would guess those are gone or how are those handled nowdays?

Saw that there was code in the new aibrain v5....

The real question realy is. Can you still use the old "data" from 95 in 97? Since its quite a long time to recode all the hassle for getting merchants and items back where they are supposed to be. Are way to many Cprops that arent used anylonger etc etc.

Got the spawner up and running anyway. But alot is still to be done. Or has there allready been done a "full core" version. Just so I aint wasting my time. So I could consentrate on coding things that realy arent done yet for the distro?

Basicly. its a bit dull world without all merchants and items (anvils etc etc..)

And You realy cant use the data from pol095(or even the pol96 merchantnodes?)

Best regards Bjerlk Ferlock the imba coder....


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 Post subject:
PostPosted: Fri Dec 29, 2006 10:16 am 
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Distro Developer
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Joined: Thu Apr 06, 2006 9:11 pm
Posts: 350
Location: Nederland, Texas
Where did you get the distro? Was it from the SVN?

imba?


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 Post subject:
PostPosted: Fri Dec 29, 2006 10:27 am 
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Joined: Wed Dec 27, 2006 4:00 pm
Posts: 13
Yes it is the SVN version yeah...


Bjelrk Ferlock the maybe not so IMBA coder.... Been slacking way to much the last years...


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