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DeiviD
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Post subject: POL096.4b-2006-10-29 Vestal Virgin constant crash... Posted: Mon Dec 11, 2006 3:56 pm |
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Joined: Mon Jun 19, 2006 8:48 pm Posts: 79
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our shard is crashing on boot all the thime now, this is the log§
Quote: [12/11 22:36:52] Logfile opened. POL096.4b-2006-10-29 Vestal Virgin (VS.NET 2003) compiled on Oct 29 2006 02:11:58 running. [12/11 22:39:07] Unhandled Exception! Writing Minidump file. This file with explanation and last lines from log files should be given to the development team. Saved dump file to 'POL096.4b-2006-10-29 Vestal Virgin-20061211223651-0.dmp' Last Script: pkg/systems/combat/equiparmor.ecl PC: 206
line 206 on equiparmor.ecl is return 1, whichs hella weird...
could anyone please try to help me solve this one recompiled a million times, nothing helps.
thanks
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MuadDib
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Post subject: Posted: Mon Dec 11, 2006 4:19 pm |
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| POL Developer |
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Joined: Mon Feb 13, 2006 1:50 am Posts: 830 Location: Indiana, USA
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What's the 10 lines above 206
_________________ POL Developer - The Penguin Scripter
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MuadDib
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Post subject: Posted: Tue Dec 12, 2006 3:10 am |
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| POL Developer |
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Joined: Mon Feb 13, 2006 1:50 am Posts: 830 Location: Indiana, USA
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This crash is in an oninsert script it looks like. Destroying items prematurely or similar?
_________________ POL Developer - The Penguin Scripter
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DeiviD
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Post subject: Posted: Tue Dec 12, 2006 7:07 am |
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Joined: Mon Jun 19, 2006 8:48 pm Posts: 79
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well, it used to crash on another equip script (for clothes). then i changed the itemdesc to ignore the equip.ecl, and it started to crash in another equip script (for armors) whichs pretty damn weird (aways on return 1s, not on all items, just on a few of em, never managed to find any similarities in the items that causes the crash (but its aways the same till i delete it from pcequip.txt))
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DeiviD
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Post subject: Posted: Tue Dec 12, 2006 8:23 am |
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Joined: Mon Jun 19, 2006 8:48 pm Posts: 79
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MuadDib wrote: This crash is in an oninsert script it looks like. Destroying items prematurely or similar? hardly - already double-checked for that :X any way to try to figure out the script name? 
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Marilla
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Post subject: Posted: Wed Dec 13, 2006 1:55 am |
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Why don't you post the .lst files from the scripts causing the crashes? Not just the single line mentioned, but the whole file (if it's small), or at least a good number of lines before (and maybe after) the line mentioned?
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DeiviD
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Post subject: Posted: Wed Dec 13, 2006 6:42 am |
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Joined: Mon Jun 19, 2006 8:48 pm Posts: 79
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DeiviD
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Post subject: Posted: Thu Dec 14, 2006 7:35 am |
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Joined: Mon Jun 19, 2006 8:48 pm Posts: 79
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heres the lst and the src:
(the forum only allows .dmp files to be uploaded, so theyre .src.dmp and .lst.dmp - rename after downloading)
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Shinigami
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Post subject: Posted: Mon Dec 18, 2006 5:16 pm |
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| POL Core Developer |
Joined: Mon Jan 30, 2006 1:28 pm Posts: 292 Location: Germany, Bavaria
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muad... we should discuss it ;o)
okay... do u have all the data u used to "produce" this crash? hope so... first, do a search inside your storage.txt for an item with "container 1" (should be a tab, not a space). if u've found it, please post the entry here.
another way... start to split your storage.txt to detect the item. this is a very fast way to locate it: cut it in half first. if it will crash, cut it again in half (of the first half). if it will not crash, add the half of the other half. hope, that u understand the algorithm here?
the crashing element is # 112390 in your storage.txt
Shinigami
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DeiviD
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Post subject: Posted: Tue Dec 19, 2006 6:37 am |
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Joined: Mon Jun 19, 2006 8:48 pm Posts: 79
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have all the data, searching for the item now - no container<tab>1 anywhere - did you mean container<tab>0x1 or something?
bhtw are you sure its on storages? :O
108mb of data to search inside ;X
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DeiviD
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Post subject: Posted: Tue Dec 19, 2006 12:46 pm |
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Joined: Mon Jun 19, 2006 8:48 pm Posts: 79
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found  now why the fuck that happens?
Code: Item { Serial 0x448581cc ObjType 0x9039 Graphic 0x1bf2 Color 0x5 X 74 Y 47 Z 0 Revision 0 Realm britannia_alu Amount 52 Container 0x4481e174 DecayAt 349400542 }
we are a single-realm shard, so theres no chance i changed the realm property (if thats even possible) in a script or something.
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Shinigami
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Post subject: Posted: Tue Dec 19, 2006 3:54 pm |
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| POL Core Developer |
Joined: Mon Jan 30, 2006 1:28 pm Posts: 292 Location: Germany, Bavaria
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DeiviD wrote: have all the data, searching for the item now - no container<tab>1 anywhere - did you mean container<tab>0x1 or something? not sure about the 1 here. sometimes the values shown in dmp are ok, sometimes they are not ok DeiviD wrote: bhtw are you sure its on storages?
but here I'm sure... it crashes inside the storage-part of code. btw: to analyze 256 mb or 128mb doesn't make so much difference if u use the half-method ;o)
Shinigami
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DeiviD
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Post subject: Posted: Wed Dec 20, 2006 6:39 am |
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Joined: Mon Jun 19, 2006 8:48 pm Posts: 79
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ok, cleared storages.txt, booted ok, gone ok, then crashed right on the save...
those are the details: Code: [12/20 01:46:45] Client#196: Switching to queued data mode (1, 2 bytes) [12/20 01:46:46] Client#196: Leaving queued mode (60 bytes xmitted) [12/20 01:46:59] Client (Character SnOOpeR) tried to drop an item out of range. [pkg/systems/saver/saver.ecl]: Saving World State [12/20 01:47:04] Unhandled Exception! Writing Minidump file. This file with explanation and last lines from log files should be given to the development team. Saved dump file to 'POL096.4b-2006-10-29 Vestal Virgin-20061219234433-0.dmp' Last Script: pkg/systems/saver/saver.ecl PC: 55 lst: Code: 50: decl local #2 51: Func(3,9): ReadGameClock 52: := 53: # var res := SaveWorldState(); 54: decl local #3 55: Func(3,10): SaveWorldState 56: := 57: # duration := ReadGameClock() - duration;
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