Austin it's not getting to the 'for' loop in spawnCycle.src
Code:
for ( cur_amount; cur_amount<=max_amt; cur_amount+=1 )
var spawn_coords := SS_SelectCoordsInArea(coords.x1, coords.y1, coords.x2, coords.y2);
var z_pos := CInt(GetWorldHeight(spawn_coords.x, spawn_coords.y, realm_name));
var spawn_object := group_entries[RandomInt(num_entries)+1];
Broadcast ( "NPC spawning is " + spawn_object);
var created := CreateNPCFromTemplate(spawn_object, spawn_coords.x, spawn_coords.y, z_pos, 0, realm_name);
if ( created )
SS_AddSpawnToRegion(region_name, group_name, created);
elseif ( created.errortext )
SS_ReportText("Error: Unable to create ("+spawn_object+") for group ("+group_name+") in region ("+region_name+"). ->"+created.errortext, SPAWN_REPORT_SYSLOG);
endif
SleepMS(2);
endfor
As you can see I put a Broadxast in there and it ain't hitting it.
I'll be the first to admit that the spawn system is very uhm... compartmentalized and is more than I'd want to take on right now.