No_Crypt_Client , ive been using that, and im using POL 95
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Yukiko
Joined: 02 Feb 2006 Posts: 1094 Location: Southern Central USA
Posted: Wed Nov 29, 2006 8:42 pm Post subject:
OK. No_Crypt_Client is a unencrypted client made from a certain client version. When you are at the login screen where you'd type your name and password there is a version number displayed right below the password line. What is it?
Joined: 02 Feb 2006 Posts: 1094 Location: Southern Central USA
Posted: Wed Nov 29, 2006 8:58 pm Post subject:
OK the reason I was asking is because certain versions of client won't communicate properly with certain versions of POL but as far as I know 2.0.0 should work with 095. You might get a hold of a version 4 client and see if that works.
Also check your uocliebt.cfg file located in \POL\pkg\foundations\hooks to make sure it has the proper port number in it as well.
General
{
Strength Strength
Intelligence Intelligence
Dexterity Dexterity
Hits Life
Mana Mana
Stamina Stamina
MaxSkillID 48
}
Protocol
{
#
# EnableFlowControlPackets: use the 0x33 (0x00 / 0x01) pause/restart packets.
# Though OSI seems to no longer send these packets, they seem to help with smoothness,
# particularly with boat movement.
# Note: clients 4.0.0e and newer do not like the uoclient.cfg setting
# EnableControlFlowPackets enabled, and causes login to fail. No way around this it
# seems.
EnableFlowControlPackets 0
}
umm.. sorry but im sorta lost were abouts there im ment to look to make sure it has the right port
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CWO
Joined: 04 Feb 2006 Posts: 699 Location: Chicago, IL USA
Posted: Wed Nov 29, 2006 10:56 pm Post subject:
If you want some good 4.0.0 clients to try with (You should definitely patch to at least 4.x before using these clients though), you can check out my old collection of 4.x clients at www.cwo333.com/clients ... Just dont use the login.cfg that comes in the zips. Thats only to ward off hotlinking directly to the files.
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Yukiko
Joined: 02 Feb 2006 Posts: 1094 Location: Southern Central USA
Posted: Wed Nov 29, 2006 11:24 pm Post subject:
Sorry Damo307.
My bad.
They didn't put any port info in the uoclient.cfg file until POL 096.
Disregard my post about that file.
Joined: 07 Feb 2006 Posts: 97 Location: Pittsburgh, Pennsylvania
Posted: Fri Dec 01, 2006 3:28 am Post subject:
Could you elaborate more on "doesn't work"?
What happens when someone tries to connect? On thier end and yours?
Do they simply time out, or is some error presented? Do you see any connection attempts on the POL console?
Can you ping the server from the client machine? And the client from the server? ("ping [IpAddress]" at a command prompt)
If you do a "netstat -a" on the host machine (at a command prompt) while the client tries to connect, can you see their connection?
Is there a router involved? If so, is it between the host and the client? Is port forwarding enabled on the router for port 5003 on internal connections?
What does the login.cfg file look like on the client machine?
Do normal networking functions work on the client/host, such as file sharing? Are both machines on the same subnet/network? I assume this is a peer-to-peer network? So no domains or active directory invovled.
Hmm, thats all I can think of now, but these are all the initial questions I would be asking myself to troubleshoot and isolate the problem.
a window pops up and says "Couldn't connect to Ultima Online. Please try again in a few moments."
there is a router, thats on my brother computer, dont know how to check the port on it
the login.cfg file looks like 'LoginServer=192.168.0.100,5003'
Author
Message
Yukiko
Joined: 02 Feb 2006 Posts: 1094 Location: Southern Central USA
Posted: Tue Dec 05, 2006 1:13 am Post subject:
The "couldn't connect" means the client cannot "see" the server. If the machines are on the "inside" of the routwr thwrw should be no problems connecting through the LAN unless Windows firewall is blocking them or you have some other firewall involved.