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 Post subject: lan networking
PostPosted: Mon Nov 27, 2006 11:47 pm 
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Joined: Fri Jul 07, 2006 5:32 am
Posts: 79
Location: Australia
how can i get it so my server can be lan network so i can have more then just my computer to be able to log on?, just at my house only tho


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 Post subject:
PostPosted: Tue Nov 28, 2006 6:38 pm 
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Location: Southern Central USA
Open servers.cfg in your \pol\config directory and make sure the line for IP looks like this:
IP --lan--

Then you have to know what your LAN IP is. You find that out (assuming you are running Windows) by clicking on the "Start" button choosing "Run" and typing cmd in the box. Then once the DOS box has opened type ipconfig and press the <enter> key. You should see something like the following:

Code:
        Connection-specific DNS Suffix  . : satx.rr.com
        IP Address. . . . . . . . . . . . : 192.168.0.102
        Subnet Mask . . . . . . . . . . . : 255.255.255.0
        Default Gateway . . . . . . . . . : 192.168.0.1


The IP Address line is your LAN IP address. Have all users in your LAN use that as the login address.

That should do it.

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Sincerely,
Yukiko

I know you think you understand what you thought I said but what you heard is not exactly what I meant.

Titus 2:13


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 Post subject:
PostPosted: Tue Nov 28, 2006 7:26 pm 
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Joined: Tue Feb 07, 2006 7:32 pm
Posts: 97
Location: Pittsburgh, Pennsylvania
If I'm not mistaken, can't you just put in "--lan--" and pol will lookup and use the lan ip automatically?

Code:
GameServer
{
   Name      ServerName
   IP        --lan--
   Port      5003
}


Putting in the real number won't hurt of course, but pretty sure POL still does this.

It also knows "--ip--" too, but that was never realiable when used behind a router, which is how most computers are these days.

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 Post subject:
PostPosted: Tue Nov 28, 2006 7:29 pm 
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Joined: Thu Feb 02, 2006 5:41 pm
Posts: 1094
Location: Southern Central USA
Yeppers!

That's what I said I thought but he still needs to know is LAN IP to configure the clients on the other machines.

BTW glad to see you posting again Danielle. Hadn't spotted you on the boards for a while. Kinda missed you being around.

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Sincerely,
Yukiko

I know you think you understand what you thought I said but what you heard is not exactly what I meant.

Titus 2:13


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 Post subject:
PostPosted: Tue Nov 28, 2006 10:31 pm 
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Joined: Fri Jul 07, 2006 5:32 am
Posts: 79
Location: Australia
i am running on windows, i did everything you said to do, and yet i'm the only one who can still log in


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 Post subject:
PostPosted: Tue Nov 28, 2006 11:52 pm 
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Joined: Sat Feb 04, 2006 12:17 pm
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Location: Illinois, USA
Did you change the login.cfg file on the other computers in their UO directory to point to your IP?

If not they might still be trying to connect to another shard.

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 Post subject:
PostPosted: Wed Nov 29, 2006 12:18 am 
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Joined: Thu Feb 02, 2006 5:41 pm
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Location: Southern Central USA
Thanks Tritan. Forgot to give more details on changing login.cfg

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Sincerely,
Yukiko

I know you think you understand what you thought I said but what you heard is not exactly what I meant.

Titus 2:13


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 Post subject:
PostPosted: Wed Nov 29, 2006 12:21 am 
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Joined: Fri Jul 07, 2006 5:32 am
Posts: 79
Location: Australia
yeah i did do that, and still dosnt work :(

GameServer
{
Name POL
IP --lan--
Port 5003
}


thats ment to look like that right?


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 Post subject:
PostPosted: Wed Nov 29, 2006 12:28 am 
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Joined: Thu Feb 02, 2006 5:41 pm
Posts: 1094
Location: Southern Central USA
Yes.
Also make sure the login.cfg files in the UO folders on the other computers have your IP in them for the LoginServer= line

_________________
Sincerely,
Yukiko

I know you think you understand what you thought I said but what you heard is not exactly what I meant.

Titus 2:13


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 Post subject:
PostPosted: Wed Nov 29, 2006 12:32 am 
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Joined: Fri Jul 07, 2006 5:32 am
Posts: 79
Location: Australia
yeah me and my brother did do that, but he's computer can seem to log in.


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 Post subject:
PostPosted: Wed Nov 29, 2006 2:51 am 
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POL Developer
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Joined: Mon Feb 13, 2006 1:50 am
Posts: 830
Location: Indiana, USA
If using a router, make sure it's set up for it also for the ports.

Read up on the servers.cfg in the docs. You can also specify only certain ips that can attach to the server in there! Very hand to keep people off from the net on your local connection section.

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 Post subject:
PostPosted: Wed Nov 29, 2006 4:12 am 
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Joined: Fri Jul 07, 2006 5:32 am
Posts: 79
Location: Australia
oh okay, but is there "server.cfg" in my pol folder or is it with my router?


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 Post subject:
PostPosted: Wed Nov 29, 2006 3:32 pm 
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POL Developer
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Joined: Mon Feb 13, 2006 1:50 am
Posts: 830
Location: Indiana, USA
polroot/config

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 Post subject:
PostPosted: Wed Nov 29, 2006 5:39 pm 
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Joined: Fri Jul 07, 2006 5:32 am
Posts: 79
Location: Australia
GameServer
{
Name POL
IP 192.168.0.100
Port 5003
}
GameServer
{
Name POL-ip
IP poldev
Port 7003
}

thats what i have mine set as


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 Post subject:
PostPosted: Wed Nov 29, 2006 5:50 pm 
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Joined: Thu Feb 02, 2006 5:41 pm
Posts: 1094
Location: Southern Central USA
OK I am confused. Based on one of your earlier posts I thought you had set your servers.cfg file to:
Code:
GameServer
{
Name POL
IP --lan--
Port 5003
}


That will cause the server to read your computers IP Address on the LAN and use that to listen for connections. Then all of those on your LAN should use your servers ss in their login.cfg file to access your server. That should allow connections assuming your firewall on the server, if you have a firewall, is allowing the port 5003 to be open.

_________________
Sincerely,
Yukiko

I know you think you understand what you thought I said but what you heard is not exactly what I meant.

Titus 2:13


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 Post subject:
PostPosted: Wed Nov 29, 2006 6:06 pm 
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Joined: Fri Jul 07, 2006 5:32 am
Posts: 79
Location: Australia
yeah i did have it as that and it didnt work, so i changed it to what i just post before to see if it would work that way aswell, but it didnt


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 Post subject:
PostPosted: Wed Nov 29, 2006 6:35 pm 
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Joined: Thu Feb 02, 2006 5:41 pm
Posts: 1094
Location: Southern Central USA
What client versions are you trying to log in with? And what POL version is it?

_________________
Sincerely,
Yukiko

I know you think you understand what you thought I said but what you heard is not exactly what I meant.

Titus 2:13


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 Post subject:
PostPosted: Wed Nov 29, 2006 7:21 pm 
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Joined: Fri Jul 07, 2006 5:32 am
Posts: 79
Location: Australia
No_Crypt_Client , ive been using that, and im using POL 95


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 Post subject:
PostPosted: Wed Nov 29, 2006 8:42 pm 
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Joined: Thu Feb 02, 2006 5:41 pm
Posts: 1094
Location: Southern Central USA
OK. No_Crypt_Client is a unencrypted client made from a certain client version. When you are at the login screen where you'd type your name and password there is a version number displayed right below the password line. What is it?

_________________
Sincerely,
Yukiko

I know you think you understand what you thought I said but what you heard is not exactly what I meant.

Titus 2:13


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 Post subject:
PostPosted: Wed Nov 29, 2006 8:47 pm 
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Joined: Fri Jul 07, 2006 5:32 am
Posts: 79
Location: Australia
2.0.0.


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 Post subject:
PostPosted: Wed Nov 29, 2006 8:58 pm 
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Joined: Thu Feb 02, 2006 5:41 pm
Posts: 1094
Location: Southern Central USA
OK the reason I was asking is because certain versions of client won't communicate properly with certain versions of POL but as far as I know 2.0.0 should work with 095. You might get a hold of a version 4 client and see if that works.

Also check your uocliebt.cfg file located in \POL\pkg\foundations\hooks to make sure it has the proper port number in it as well.

_________________
Sincerely,
Yukiko

I know you think you understand what you thought I said but what you heard is not exactly what I meant.

Titus 2:13


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 Post subject:
PostPosted: Wed Nov 29, 2006 9:02 pm 
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Joined: Fri Jul 07, 2006 5:32 am
Posts: 79
Location: Australia
General
{
Strength Strength
Intelligence Intelligence
Dexterity Dexterity

Hits Life
Mana Mana
Stamina Stamina

MaxSkillID 48
}

Protocol
{
#
# EnableFlowControlPackets: use the 0x33 (0x00 / 0x01) pause/restart packets.
# Though OSI seems to no longer send these packets, they seem to help with smoothness,
# particularly with boat movement.
# Note: clients 4.0.0e and newer do not like the uoclient.cfg setting
# EnableControlFlowPackets enabled, and causes login to fail. No way around this it
# seems.
EnableFlowControlPackets 0
}

-------------------------------------------------------------------------------------

umm.. sorry but im sorta lost were abouts there im ment to look to make sure it has the right port


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 Post subject:
PostPosted: Wed Nov 29, 2006 10:56 pm 
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Joined: Sat Feb 04, 2006 9:49 pm
Posts: 736
Location: Chicago, IL USA
If you want some good 4.0.0 clients to try with (You should definitely patch to at least 4.x before using these clients though), you can check out my old collection of 4.x clients at www.cwo333.com/clients ... Just dont use the login.cfg that comes in the zips. Thats only to ward off hotlinking directly to the files.


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 Post subject:
PostPosted: Wed Nov 29, 2006 11:24 pm 
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Joined: Thu Feb 02, 2006 5:41 pm
Posts: 1094
Location: Southern Central USA
Sorry Damo307.
My bad.
They didn't put any port info in the uoclient.cfg file until POL 096.
Disregard my post about that file.

_________________
Sincerely,
Yukiko

I know you think you understand what you thought I said but what you heard is not exactly what I meant.

Titus 2:13


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 Post subject:
PostPosted: Wed Nov 29, 2006 11:42 pm 
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Joined: Fri Jul 07, 2006 5:32 am
Posts: 79
Location: Australia
oh, thats cool Yukiko


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