MuadDib wrote:
Please explain in greater detail.
Reputation System interface:
First of all a function:
type is
REP_CRIMINAL
REP_INNOCENT
REP_MURDERER
REP_ATTACKABLE
REP_ALLY
REP_ENEMY
ForceReputation(character,type,timer:=PERMANENT,forwho:=0);
then a series of hook:
-When a player is becoming grey
-When a player is going to see another player attackable
-When a player is becoming murderer
and so then...
When i hook a function, pol must not change the reputation system, for players who call that function, automatically.