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weather.

 
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Dev Impy



Joined: 10 Aug 2006
Posts: 30

PostPosted: Sat Oct 07, 2006 12:02 am    Post subject: weather. Reply with quote

Ok. My shards been Raining for days etc etc. every time u .tele. or recall, on player, etc etc.

is there a way to stop the shard raining altogether.

think my shards flooded....

Author Message
tekproxy
Distro Developer


Joined: 06 Apr 2006
Posts: 350
Location: Nederland, Texas

PostPosted: Sun Oct 15, 2006 12:48 am    Post subject: Reply with quote

What distro are you using?

Is it every client or just yours?

Author Message
Dev Impy



Joined: 10 Aug 2006
Posts: 30

PostPosted: Wed Oct 18, 2006 12:15 pm    Post subject: Reply with quote

im using 095 emulaer with zha custom scirpts.

and its eery client thats connected. u jump on a mount and it says it starts to rain.
u tele anthing it starts to rain

Author Message
Dev Impy



Joined: 10 Aug 2006
Posts: 30

PostPosted: Thu Nov 02, 2006 7:41 am    Post subject: Reply with quote

Im looking for help here. as in mabey a command ingame im not sure, but is there a way to disable weather (rain) mabey Perm?

Author Message
Marilla



Joined: 02 Feb 2006
Posts: 329

PostPosted: Thu Nov 02, 2006 11:36 am    Post subject: Reply with quote

Did you try looking in your nature/weather package(s), and finding where the weather is set?

Personally, I don't think players would notice if weather was just disabled entirely Cool

Author Message
Tritan



Joined: 04 Feb 2006
Posts: 136
Location: Illinois, USA

PostPosted: Thu Nov 02, 2006 2:24 pm    Post subject: Reply with quote

You know I never thought about that but it does make sense. I have run into the same issues with teleporting myself or others around my map.

Author Message
Dev Impy



Joined: 10 Aug 2006
Posts: 30

PostPosted: Thu Nov 02, 2006 6:48 pm    Post subject: Reply with quote

Package weather is disabled.

but i do have
a Test cmd

Code:
use uo;
include "include/cmdlevel_check";


program setweather( who, params )
   if (!checkStaff(who, "setweather", CMDLEVEL_DEVELOPER))
      return 0;
   endif
    params := SplitWords( params );

    var res :=
      SetRegionWeatherLevel( params[1],       // region name
                           CInt(params[2]),   // weather type
                           CInt(params[3]),   // severity
                           CInt(params[4]),   // aux
                           CInt(params[5]) ); // lightoverride
    if (!res)
        SendSysMessage( who, "Error: " + res.errortext );
    endif
endprogram

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