1) Selling items to vendor does not update view of backpack. Vendor's script destroys items in pb inventory but server does not send RemoveObj packet. Item destroyed successfully, if i close then open backpack - item 'phantom' disappears.
2) Something wrong with combat i think.
We have two chars f.e. First attacks Second. Second going hide. When second becomes visible to First again combat does not continue.
AND. If Fist and Second does not change its coordinates (not move), First cannot attack Second again. UOLogBin shows attack request sended from Fist but no 'attack ok' packet from server.
Joined: Mon Feb 13, 2006 1:50 am Posts: 830 Location: Indiana, USA
First one, unsure about off hand.
Second one......... hrm.
Try moving one step (only with first, then try again only with second moving 1 step), and see if it affects differently between the two.
That's to check the can Re-attack. Combat won't auto-continue if someone hides, that is normal action due to client side handling that the core is made to support. Hiding "breaks" combat. To attack again, you need to reattack like you are trying to do. If it's forcing someone to move in order to reattack, that there is quite possibly a bug. We will have to look into it.
_________________ POL Developer - The Penguin Scripter
I has not understood first answer About second -
Combat continues if chars are closely. If distance 2 or more - combat does not continue until any char moved.
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