| Code: |
10-07 Shinigami
Added : FreeBSD support
10-07 MuadDib
Changed: Memory handling for FindPath().
Changed: Core Decay now checks if item is in use. Also affects Gotten Items
that are check for decay by the core while it's being picked up.
Fixed : Bug that would keep an item marked in use if drop item failed.
Fixed : Crash involving UO::DestroyItem being called on an item being held
by a player. Now returns an error same as if item is in use and not
reserved to that character.
Note : ALWAYS remember, to keep bugs happening in your scripts that involve
players picking up/moving items to keep them from being removed from
containers or ground by scripts, or from being destroyed, ALWAYS use
ReserveItem() to lock that item. If an item is reserved, you cannot
pick it up, etc.
09-16 Shinigami
Fixed : Memory Overwrite Bug in Unicode code (e.g. packet.SetUnicodeString()) |