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 Post subject: Custom formula for carrying capacity
PostPosted: Sat Sep 30, 2006 7:00 am 
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Joined: Fri Feb 17, 2006 12:25 pm
Posts: 76
Currently the carrying capacity of characters, that is used to calculate
movement costs, is hardcoded to: STRENGTH*3.5 + 40

It would be nice if those who don't want to stick with that formula
could create their own one. Just as we already can change the fomula
for calculating the maximum vitals...

Xandros


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 Post subject:
PostPosted: Sat Sep 30, 2006 3:51 pm 
I agree... but who's gonna tell the client about the new formula? I suppose it's not a huge problem, but does the client not calculate the max on it's own for display on the status gump, instead of getting that from the server? Or, maybe I'm all wet on that one.

If I'm wrong, then ignore me! 8)

If I'm right, then still ignore me - as it's possible someone could find in the client where the values are calculated and alter it; perhaps alter the multiplier or the base weight, and then the client's info would match.


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 Post subject:
PostPosted: Sun Oct 01, 2006 1:12 am 
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Joined: Wed Aug 30, 2006 5:24 pm
Posts: 82
Location: Italy
Client? Is is not the server to calculate stamina and send it to client?

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 Post subject:
PostPosted: Mon Oct 02, 2006 5:47 pm 
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Joined: Thu Feb 02, 2006 1:41 pm
Posts: 1154
Location: Southern Central USA
I don't know whether we should ignore Marilla or not but I think the server is the key here. You may not be able to tell the client the max it displays but I'm pretty sure the server can be changed to allow a setting for max carry.

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Yukiko

I know you think you understand what you thought I said but what you heard is not exactly what I meant.

Titus 2:13


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 Post subject:
PostPosted: Tue Oct 03, 2006 7:07 am 
I don't know why you would ignore me :(

I just think it's a good idea that things be consistent. When a player sees their status bar tell them that 250 stones is their max, they may never even try going above that, or they may constantly report to you the 'bug' that their max weight is still going by the old number... or, that they would like to be able to see what the number is, without having to calculate it themselves.


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 Post subject:
PostPosted: Tue Oct 03, 2006 1:58 pm 
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Joined: Thu Feb 02, 2006 1:41 pm
Posts: 1154
Location: Southern Central USA
You said to!

Quote:
Marilla wrote:
If I'm wrong, then ignore me!

If I'm right, then still ignore me

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Sincerely,
Yukiko

I know you think you understand what you thought I said but what you heard is not exactly what I meant.

Titus 2:13


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 Post subject:
PostPosted: Tue Oct 03, 2006 3:44 pm 
Yukiko wrote:
You said to!

Quote:
Marilla wrote:
If I'm wrong, then ignore me!

If I'm right, then still ignore me


Well, then... that would be the reason! :D


Don't I feel like a dolt, now! hehe :?


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 Post subject:
PostPosted: Tue Oct 03, 2006 4:07 pm 
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Joined: Thu Feb 02, 2006 1:41 pm
Posts: 1154
Location: Southern Central USA
That's OK. We still like you.

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Sincerely,
Yukiko

I know you think you understand what you thought I said but what you heard is not exactly what I meant.

Titus 2:13


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 Post subject:
PostPosted: Wed Oct 04, 2006 9:38 am 
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Joined: Fri Feb 17, 2006 12:25 pm
Posts: 76
Marilla wrote:
I agree... but who's gonna tell the client about the new formula? I suppose it's not a huge problem, but does the client not calculate the max on it's own for display on the status gump, instead of getting that from the server? Or, maybe I'm all wet on that one.

If I'm wrong, then ignore me! 8)

If I'm right, then still ignore me - as it's possible someone could find in the client where the values are calculated and alter it; perhaps alter the multiplier or the base weight, and then the client's info would match.


You are right, the client would have to be altered to show the correct
weight limit in the status window. But some people still might want to pay
the price of a wrong number there, if they could change that formula.

Xandros


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 Post subject:
PostPosted: Wed Oct 04, 2006 10:52 pm 
So basically, what you are saying is, just ignore me? :P

(I still like the idea, btw; very much!)


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 Post subject:
PostPosted: Mon Oct 09, 2006 10:53 pm 
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Joined: Thu Feb 02, 2006 1:41 pm
Posts: 1154
Location: Southern Central USA
I'm still undecided on whether to ignore you Marilla
:)
but

I want this implemented. I'd pay the price of hearing people complain about the number being wrong.

_________________
Sincerely,
Yukiko

I know you think you understand what you thought I said but what you heard is not exactly what I meant.

Titus 2:13


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