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Official Core: 097 2008-02-26
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Speech / Injection / Crash

 
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Beaud



Joined: 14 Feb 2006
Posts: 41
Location: Québec, Canada

PostPosted: Wed Feb 22, 2006 6:54 pm    Post subject: Speech / Injection / Crash Reply with quote

I think it would be usefull to have a fix for the unknow color used by injection users to crash nearby clients. Since it such harmfull it should be given. As a packets newbie like me, it would be awesome.

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Madman
POL Developer


Joined: 05 Feb 2006
Posts: 30

PostPosted: Thu Feb 23, 2006 5:48 pm    Post subject: Reply with quote

Can you give more detail as to what actually happens here? There are some places in the core where it checks for out of bounds colors, if there's one we're missing that can cause client crashes, yes it should be fixed/added.

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Beaud



Joined: 14 Feb 2006
Posts: 41
Location: Québec, Canada

PostPosted: Sat Feb 25, 2006 3:55 pm    Post subject: Reply with quote

As far as I remember people used injection and were selecting an outbound color, causing official clients to crash. Unless you guys fixed it, I wouldnt be that bad to have such a security included. At the momment I think we have to hook speech packets to counter that.

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CWO



Joined: 04 Feb 2006
Posts: 684
Location: Chicago, IL USA

PostPosted: Sat Feb 25, 2006 5:38 pm    Post subject: Reply with quote

What is the actual range for speech colors anyway? I have been instructing people how to fix it client side but I would like to at least display a warning (to them) if not just change the color in the script if they are speaking out of range.

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XtehseA



Joined: 24 Feb 2006
Posts: 22

PostPosted: Sun Feb 26, 2006 1:32 am    Post subject: Reply with quote

if there is a way to fix this for pol95 please do post it if anyone knows. My server Sosarian Legends 2, has had a few problems with people crashing other people with injection.



XtehseA

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CWO



Joined: 04 Feb 2006
Posts: 684
Location: Chicago, IL USA

PostPosted: Sun Feb 26, 2006 4:31 am    Post subject: Reply with quote

If its a hole in the 095 core, then it will only be fixed in 096 if they can find it. There would be no way to fix it in 095 at least from a shard developer's standpoint. The way I'm talking about fixing it in my last post was using packethooks... another thing only available in 096.

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