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 Post subject: Question for all shard.
PostPosted: Sun Sep 03, 2006 7:59 am 
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Joined: Wed Aug 30, 2006 5:24 pm
Posts: 82
Location: Italy
The shard that use multiple maps and do not have problem with stamina?
How the resolved the problem that npc do not allow passage and block pg if stamina < max stamina?

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PostPosted: Sun Sep 03, 2006 11:58 pm 
This is done by the client. In order for a player to be able to walk through stuff ALL the time, the client must believe it is on a map other than Felucca. That is, Trammel, Ilshenar, Malas, Tokuno, etc, etc. The 'packet hack' that has been done in the past (before realms) to allow walking through mobiles worked by tricking the client into believing it was on Trammel.


If you use both Trammel and Felucca, I simply don't know how you can work this out for Fel. But if you only use one or the other, the 'trick' there would be to 'physically' move everything from the 'britannia' realm, to the 'britannia_alt' realm, and be sure all your scripts are moving people to the appropriate realm, as well. Posts have been made concerning doing the necessary conversions there (easiest being to shut down the server, and do text replacements in the data files of 'britannia' to 'britannia_alt', and then 'britannia_alt_alt' back to 'britannia_alt'... though that covers the data files only, and you'd still need to assure all your scripts are moving people to the correct realm.)


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 Post subject:
PostPosted: Tue Sep 05, 2006 9:15 am 
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Joined: Wed Aug 30, 2006 5:24 pm
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Location: Italy
mm I have thinked a solution: client do not give problem if stamina is at max value. I could send to client non the real stamina but always max stamina value (but pol core know the real stamina)? How can I do to do this thing?

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 Post subject:
PostPosted: Tue Sep 05, 2006 2:02 pm 
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Joined: Wed Aug 30, 2006 5:24 pm
Posts: 82
Location: Italy
I have done it!!!!
And I pass NPC like butter!!!!!!!!!!!!!!!!!!!!!!!!!

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 Post subject:
PostPosted: Mon Sep 11, 2006 5:14 pm 
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Joined: Mon Jun 19, 2006 4:48 pm
Posts: 79
would you mind posting your solution? would help a load of ppl.


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 Post subject:
PostPosted: Tue Sep 12, 2006 8:26 am 
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Joined: Thu Aug 10, 2006 6:38 am
Posts: 30
typical..specially when ppl needs 1


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 Post subject:
PostPosted: Wed Sep 13, 2006 3:45 pm 
MY guess is he's just hooking the status packet and setting the stamina to maximum all the time.

I definitely would not recommend that route, as your players will never know what their stamina is. Then again, if there is no effect at all to stamina being down, I guess it wouldn't matter as much.


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 Post subject:
PostPosted: Thu Sep 14, 2006 11:04 am 
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Joined: Wed Aug 30, 2006 5:24 pm
Posts: 82
Location: Italy
I did a custom gump to see stamina.

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