PenUltima Online Forum Index Official Core: 096.7
Official Core: 097 2008-02-26
Donate towards the POL web hosting bill!
 POL Home   FAQ   Search    Memberlist   Usergroups    Register    Profile   Log in to check your private messages   Log in
Stackable items "feature"

 
Post new topic   Reply to topic    PenUltima Online Forum Index -> General Help (095)
Display posts from previous:   

Author Message
Nuuf



Joined: 11 Feb 2006
Posts: 2

PostPosted: Sat Feb 11, 2006 2:52 pm    Post subject: Stackable items "feature" Reply with quote

From: grouped-core-changes095.txt
Changed: renaming a stackable item a specific name will now prepend the amount to the single-click description.
i.e. rename 2 items 'sucky item', then stack will produce a desc of '2 sucky items'.

Is there any way to turn this off?
I've been using POL94 for over 3 years. Recently, I have decided to switch to POL95 and found it impossible because of the above-mentioned change.

A simple example of how it works:
There is a stack of 10 apples. A player eats one apple. The script uses SubtractAmount(apples, 1) function. Now, there are 9 apples. The new core feature renames "10 apples" to "9 10 appless". Now, the player eats another apple... and the stack is renamed to "8 9 10 applesss". After eating 5 apples, the player has a stack of 5 apples named "5 6 7 8 9 10 applessssss".

It happens with all stackable items and is really annoying.
As far as I'm concerned, this is a bug, not a feature.
Do you possibly know of any solution to this problem?

Regards
Nuuf

Author Message
itec



Joined: 10 Feb 2006
Posts: 35
Location: Finland

PostPosted: Sat Feb 11, 2006 5:44 pm    Post subject: Reply with quote

My guess is that your eating script is renaming the food also, in addition to the core. Try removing all renaming in your eat script.

Author Message
Nuuf



Joined: 11 Feb 2006
Posts: 2

PostPosted: Sun Feb 12, 2006 4:36 am    Post subject: Reply with quote

It is not renaming the food.
The same thing happens with ingots used for blacksmithy, which also does not rename them. The only thing it does with ingots is SubtractAmount.

Author Message
Madman
POL Developer


Joined: 05 Feb 2006
Posts: 30

PostPosted: Tue Feb 21, 2006 8:55 pm    Post subject: Reply with quote

Can anyone else confirm this problem? If it's a bug with SubtractAmount then we need to fix it, if not... well, then it'll depend on what it is. Wink

Author Message
Mithril



Joined: 04 Feb 2006
Posts: 25

PostPosted: Tue Feb 21, 2006 11:02 pm    Post subject: Reply with quote

Its been working perfectly fine for me running pol096.

Author Message
Danielle



Joined: 07 Feb 2006
Posts: 97
Location: Pittsburgh, Pennsylvania

PostPosted: Wed Feb 22, 2006 11:52 pm    Post subject: Reply with quote

I've never had an issue with it using 95 or 96.

Author Message
MontuZ
Distro Developer


Joined: 10 Feb 2006
Posts: 293
Location: Myrtle Beach, South Carolina

PostPosted: Thu Feb 23, 2006 9:35 am    Post subject: Reply with quote

Never had it this problem either using 95.

Author Message
Tritan



Joined: 04 Feb 2006
Posts: 136
Location: Illinois, USA

PostPosted: Thu Feb 23, 2006 3:39 pm    Post subject: Reply with quote

I have not had this problem either with 95. It almost sounds like the script set you are using is causing this somplace when you add an item to the stack.

Do you get the same non-sense when you try to add to the stack? How is that naming taking place?

That is where you should start looking for the renaming issue you are talking about.

Post new topic   Reply to topic    PenUltima Online Forum Index -> General Help (095) All times are GMT - 4 Hours
Page 1 of 1

 




Powered by phpBB © 2001, 2005 phpBB Group :: Theme & Graphics by GHS & Scott E. Royalty