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 Post subject: who.shield
PostPosted: Sat Sep 02, 2006 4:00 am 
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Joined: Wed Aug 30, 2006 5:24 pm
Posts: 82
Location: Italy
There is already who.weapon, it could be little more fast to have also a who.shield....

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PostPosted: Sat Sep 02, 2006 1:29 pm 
Hmmm... usually, I enjoy poo-pooing little ideas like this for which there are already others methods around, but I have to say, I like this one; As a frequent use of who.shield would be in a combat hook, replacing checking a layer and then checking the class of the item in that layer, I think that the small accumulated performance benefit of that being done via core rather than script could be worth it.

So I concur! :)


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 Post subject:
PostPosted: Sat Sep 02, 2006 3:33 pm 
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Joined: Wed Aug 30, 2006 5:24 pm
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Location: Italy
Yes... it is a data can be rached already but with more escripts commands.

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PostPosted: Sat Sep 02, 2006 9:03 pm 
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Joined: Sun Feb 12, 2006 9:50 pm
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Location: Bowling Green, KY
Added.

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