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 Post subject: Multis and item decay
PostPosted: Tue Aug 29, 2006 6:55 am 
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Joined: Fri Feb 17, 2006 12:25 pm
Posts: 76
Currently, multis always stop item decay (unless this has been
specifically deactivated for a certain item).

This is great for player houses, but not so great if you use multis
for public buildings, like shops. If a player drops his trash on the
floor there, it stays forever, and someone else has to clean it up
eventually.

I'd like to have an option to deactivate the decay prevention for
certain multis. There could be a multi objtype specific default setting in
itemdesc.cfg, which would be applied to newly created multis, and
which then could be accessed as a property of the multi object and
changed at runtime. Somthing like multi.stopsdecay (with the values
1 or 0) maybe.

Xandros


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 Post subject:
PostPosted: Tue Aug 29, 2006 5:05 pm 
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Joined: Sat Feb 04, 2006 5:49 pm
Posts: 750
Location: Chicago, IL USA
maybe some type of serverspecopt.cfg option... somehow listing multi types that decay should be on in?


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 Post subject:
PostPosted: Wed Aug 30, 2006 1:07 pm 
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POL Developer
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Joined: Sun Feb 12, 2006 9:50 pm
Posts: 836
Location: Indiana, USA
Check out austin's decayer system he released. Does very very well alongside the core's decay system.

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 Post subject:
PostPosted: Wed Aug 30, 2006 10:08 pm 
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Joined: Thu Feb 02, 2006 1:41 pm
Posts: 1128
Location: Southern Central USA
Where is that system Maud? In TSSE or the 97 Distro code?

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 Post subject:
PostPosted: Wed Aug 30, 2006 10:29 pm 
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Joined: Wed Jan 25, 2006 2:30 am
Posts: 410
Location: San Diego, California
tsse I guess I could make a new one and put it in the distro

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 Post subject:
PostPosted: Wed Aug 30, 2006 10:32 pm 
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Location: Indiana, USA
yeah, and i remember first seeing it, on the yahoo scriptforums, hehe

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 Post subject:
PostPosted: Thu Aug 31, 2006 2:59 am 
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Location: San Diego, California
okay I tossed a more up to date version into the 097 distro and set the special server options config to disable the core's decay :)

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 Post subject:
PostPosted: Thu Aug 31, 2006 10:28 am 
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Joined: Thu Feb 02, 2006 1:41 pm
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Location: Southern Central USA
Must be nice to be able to just "toss" something into a scriptbase and have it work.

*grins*

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Yukiko

I know you think you understand what you thought I said but what you heard is not exactly what I meant.

Titus 2:13


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 Post subject:
PostPosted: Thu Aug 31, 2006 3:46 pm 
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Location: San Diego, California
Well.. its a whole lot easier than say... writing an example repsys hook for everyone.

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 Post subject:
PostPosted: Fri Sep 01, 2006 12:31 pm 
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Joined: Thu Feb 02, 2006 1:41 pm
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Location: Southern Central USA
Hahahaha

And I am sure it makes it easier to toss something from TSSE to the POL 97 Distro since they are very similar in their structure. Which begs the question... Oh but I'll ask that in a different forum and topic since it's an off-topic question here.

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Yukiko

I know you think you understand what you thought I said but what you heard is not exactly what I meant.

Titus 2:13


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