PenUltima Online Forum Index Official Core: 096.7
Official Core: 097 2008-02-26
Donate towards the POL web hosting bill!
 POL Home   FAQ   Search    Memberlist   Usergroups    Register    Profile   Log in to check your private messages   Log in
World Forge

 
Post new topic   Reply to topic    PenUltima Online Forum Index -> POL Tools
Display posts from previous:   

Author Message
Mephisto



Joined: 07 Mar 2006
Posts: 13

PostPosted: Fri Apr 21, 2006 1:54 pm    Post subject: World Forge Reply with quote

I've been looking, and can not seem to find a decent copy of World Forge for POL. Does anyone have a good download link they could post or send to me? Thanks

Author Message
DevGIB



Joined: 06 Feb 2006
Posts: 93

PostPosted: Sat Apr 22, 2006 1:44 am    Post subject: Reply with quote

I can offer this... its just what i had on my computer i havent really used it and i dont know if its a good copy but your more than welcome to try Razz


WorldForge.rar
 Description:
WorldForge For Pol

Download
 Filename:  WorldForge.rar
 Filesize:  780.09 KB
 Downloaded:  335 Time(s)


Author Message
Mephisto



Joined: 07 Mar 2006
Posts: 13

PostPosted: Thu Apr 27, 2006 1:55 am    Post subject: Reply with quote

Thanks DevGIB, works great. Very Happy

Author Message
Shinigami
POL Core Developer


Joined: 30 Jan 2006
Posts: 292
Location: Germany, Bavaria

PostPosted: Wed Jul 19, 2006 7:06 am    Post subject: Reply with quote

and here is a smaller update fixing a bug while saving and restoring configuration (btw: don't forget to choose "Pol" in checkbox)

Shinigami



WorldForgePol.zip
 Description:
WorldForge for Pol

Download
 Filename:  WorldForgePol.zip
 Filesize:  973.64 KB
 Downloaded:  245 Time(s)


Author Message
Poi



Joined: 14 Apr 2006
Posts: 215

PostPosted: Sun Aug 27, 2006 9:36 am    Post subject: Reply with quote

Uhm, is there a way to build a building, then open up this and add it to the map, so that its not a bunch of items out in no where, its actually part of the map, or could someone tell me how to build building...?

Author Message
Repsak



Joined: 05 Feb 2006
Posts: 91
Location: Denmark

PostPosted: Tue Jan 09, 2007 6:30 pm    Post subject: Reply with quote

I am using WorldForge on my POL96 shard, and have been using worldforge a few years now.


I believe I am using the latest version, downloaded from http://forums.polserver.com/viewtopic.php?t=284 (worldforgepol_168.zip).


We recently redecorated Kalhdun lvl 1 to 4, and wanted to make the decorations static, so I exported the items and froze them as I use to (StaIdx0, Statics0).

Everything seems fine when I checked the 4 level, until I reached level 1. Most or all the items where not made static, but was destroyed, hence in the statics.cfg file.

After several tests, I found that items would not be made static if placed on Level 1, but if I move the items to, say green agrees, the items are transferred to the static files.



Ex.
If I freeze this statics.cfg:
Code:

SECTION WORLDITEM 1
{
                      NAME            #
                      ID                   1310
                      X                    5596
                      Y                    1359
                      Z                    0
                      COLOR           752
                      CONT             -1
                      TYPE             255
}

 

SECTION WORLDITEM 2
{
                      NAME            #
                      ID                   1310
                      X                    5443
                      Y                    1106
                      Z                    0
                      COLOR           752
                      CONT             -1
                      TYPE             255
}


Only worlditem2 are added to the file(s)



I believe this is a bug that for some reason items cannot be added to this particular area of the map.

I would appreciate if someone could confirm, or even better, fix it.
Thanks

Author Message
OldnGrey



Joined: 04 Feb 2006
Posts: 520

PostPosted: Sun Apr 22, 2007 3:15 am    Post subject: Reply with quote

Shinigami: did you ever do a compile for the ML map size?

As far as I can tell, there are very few tools out there for editing the ML map0 size of 7168 x 4096.

Post new topic   Reply to topic    PenUltima Online Forum Index -> POL Tools All times are GMT - 4 Hours
Page 1 of 1

 




Powered by phpBB © 2001, 2005 phpBB Group :: Theme & Graphics by GHS & Scott E. Royalty