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SysLoad

 
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Nosferatu



Joined: 22 Jul 2006
Posts: 61

PostPosted: Fri Aug 11, 2006 11:57 pm    Post subject: SysLoad Reply with quote

Hello!
I am using zulu hotel scripts!
At first time server are not lags
but now , after start the sysload are 100% and doesnt changes
at start console syas for me :
Critical script pkg/opt/spawnpoint/spawnpointmanager.ecl has run for 13013 instructions
I delete all spawnpoints
and now sysload a 0%
Why spawnopoint is critical script ?

Author Message
CWO



Joined: 04 Feb 2006
Posts: 691
Location: Chicago, IL USA

PostPosted: Sat Aug 12, 2006 1:12 am    Post subject: Reply with quote

review closely exactly where the Set_Critical(1) is at and what instructions it must complete before either exiting or Set_Critical(0) is done.

Author Message
Shinigami
POL Core Developer


Joined: 30 Jan 2006
Posts: 292
Location: Germany, Bavaria

PostPosted: Tue Aug 15, 2006 10:08 am    Post subject: Re: SysLoad Reply with quote

Nosferatu wrote:
but now , after start the sysload are 100% and doesnt changes
at start console syas for me :

looks like the initial world spawn... u should just wait until it's finished just check the number of NPCs... should increase while initial spawning

Shinigami

Author Message
Nosferatu



Joined: 22 Jul 2006
Posts: 61

PostPosted: Tue Aug 15, 2006 1:17 pm    Post subject: Reply with quote

thnx for all!
It is realy the spawnpoint, i'll change it to another PKG , and problem is gone.

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