PenUltima Online

It is currently Sat Oct 11, 2008 5:42 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: Bouncing when running into bushes and rocks
PostPosted: Tue Aug 01, 2006 12:40 am 
Offline

Joined: Sun Feb 05, 2006 2:00 am
Posts: 91
Location: Denmark
POL96.1
Server and Client(s) are running AoS, both patched to 5.0.2g

If you take a run in the forest, and run into a rock or those small annoying bushes, you use to stop right away(with pol95, patch 4.0.4b), but with 5.0.2g you bounce.
I think what happens is that the client thinks if can go to the tile where the rock is located, but the server will not permit it, resulting in a “bounceâ€

_________________
When was the last time, you did something for the first time?


Top
 Profile  
 
 Post subject:
PostPosted: Tue Aug 01, 2006 1:16 am 
Offline

Joined: Fri Feb 17, 2006 12:25 pm
Posts: 76
The server doesn't use the mul files for walk checks, only the data
extracted from the mul files by uoconvert.
You should run uoconvert again, at least for the tiles.cfg and for the
map data.
What you describe sounds as if those are currently based on mul files
from an older client.

Xandros


Top
 Profile  
 
 Post subject:
PostPosted: Tue Aug 01, 2006 1:29 am 
Offline

Joined: Sun Feb 05, 2006 2:00 am
Posts: 91
Location: Denmark
Could be true.

How do uoconvert find the mul files? I it is from the 'UoDataFileRoot=C:\games\Ultima Online 2D' in pol.cfg or what?

_________________
When was the last time, you did something for the first time?


Top
 Profile  
 
 Post subject:
PostPosted: Tue Aug 01, 2006 1:35 am 
Offline

Joined: Fri Feb 17, 2006 12:25 pm
Posts: 76
Yes, it depends on your setting in pol.cfg.

Xandros


Top
 Profile  
 
 Post subject:
PostPosted: Tue Aug 01, 2006 6:34 am 
Offline

Joined: Sat Feb 04, 2006 5:49 pm
Posts: 772
Location: Chicago, IL USA
This is a conflict with tiledata.mul specifically. The newer tiledatas let you run through some small rocks and brambles. You're bouncing probably because the client has a newer tiledata than the server converted. So the client is saying yes you can walk there but the server says no you cant.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Style based on FI Subice by phpBBservice.nl