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 Post subject: Guilds
PostPosted: Sat Jul 15, 2006 1:42 pm 
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Joined: Fri Feb 10, 2006 8:29 am
Posts: 21
Hi there,

Little problem with guilds. I've created new guild, everything seems to be ok, but after SaveWorldState guilds.txt are empty. So, after restart my guild is lost.
When I use guilds.txt with previously created guilds (using older pol), pol doesnt read them, I have ListGuilds() empty, but after SaveWorld they are still there.

Some changes that I missed, or this is nasty bug?

using 07-02


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 Post subject:
PostPosted: Sat Jul 15, 2006 2:17 pm 
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Joined: Sat Feb 04, 2006 5:49 pm
Posts: 798
Location: Chicago, IL USA
Did you recompile all of your scripts with 097's ecompile along with updating your use statements to use guilds for all of your guild commands instead of use uo?


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 Post subject:
PostPosted: Sat Jul 15, 2006 7:17 pm 
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CWO wrote:
Did you recompile all of your scripts with 097's ecompile along with updating your use statements to use guilds for all of your guild commands instead of use uo?


Sure thing, otherwise I wouldnt be able to ran script.


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 Post subject:
PostPosted: Sun Jul 16, 2006 4:19 am 
I can confirm this problem. Newly created guilds are not saved in
guilds.txt, and ListGuilds() doesn't show any guilds from an existing
guilds.txt, only guilds which have been created after starting POL.
Tested with pol-core-097-2006-07-02.

Xandros


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 Post subject:
PostPosted: Sun Jul 16, 2006 8:50 am 
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Joined: Sun Feb 05, 2006 1:34 pm
Posts: 58
Location: Italy
We also have some problems with guilds (they seem to be disappeared), but i've not analyzed the problem yet, so I can't say enough about it... :?

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http://www.faerunslegends.it/


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 Post subject:
PostPosted: Mon Jul 17, 2006 7:53 am 
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Joined: Fri Feb 10, 2006 8:29 am
Posts: 21
Hi again,

Can we expect this problem fixed in near future? or it will wait some time until next release? The reason I'm asking is because people cant use guilds now, and I dont know if I should wait a little time, or go back to older version for now.

If devs need some more info on the subject, let me know.

Thanks.


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 Post subject:
PostPosted: Mon Jul 17, 2006 8:30 am 
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Joined: Wed Jan 25, 2006 2:30 am
Posts: 430
Location: San Diego, California
Ill look into it soon.. gotta build some scripts that use it and build a datafile.

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 Post subject:
PostPosted: Tue Jul 18, 2006 5:53 pm 
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Joined: Wed Jan 25, 2006 2:30 am
Posts: 430
Location: San Diego, California
Okay .. found it and, doh!
Will work on a fix soon.

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-Austin


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 Post subject:
PostPosted: Fri Jul 21, 2006 7:13 am 
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Joined: Fri Feb 10, 2006 8:29 am
Posts: 21
Austin wrote:
Okay .. found it and, doh!
Will work on a fix soon.


Its nice to hear it. I'm waiting then on new release.


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