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 Post subject: Support for clients with OSI-encryption
PostPosted: Sat Feb 25, 2006 9:23 pm 
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Joined: Tue Feb 21, 2006 5:08 pm
Posts: 30
support for client with osi-encryption so you don't have to use uo_rice, uogateway, razor or ignition to remove encryption from client before you can play.

This should be made as 3 options in pol.cfg or servspecopt.cfg

-Only clients with OSI-encryption
-Only clients without encryption
-Both

Another thing would be (I don't know if it's even possible) to make support to Pol somehow so you can use clients with custom encryption too.


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 Post subject:
PostPosted: Sat Jul 01, 2006 5:23 am 
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Joined: Sat Feb 04, 2006 6:26 pm
Posts: 560
I see that pol hasn't supported encrypted clients since 2.0.0b.
The bottom of pol.cfg shows an obsolete section about .key files.

For the sake of interest, has anyone done some tests on runuo to see if an encrypted client runs any faster than our uoriced ones? If it was only a matter of adding a .key file in pol.cfg it might be a good thing if we knew how to do it.


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 Post subject:
PostPosted: Sat Jul 01, 2006 6:50 am 
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Joined: Tue Feb 21, 2006 5:08 pm
Posts: 30
it is not only to add a key because since clientversion 2.0.0b OSI has changed the whole encryption scheme 2 or 3 times (can't remember exactly).


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 Post subject:
PostPosted: Wed Jul 05, 2006 3:34 pm 
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Packet Maintainer

Joined: Thu Feb 02, 2006 8:33 am
Posts: 300
Why do that? If they change encryption all the time, its better to depend on uorice. Otherwise ....


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 Post subject:
PostPosted: Wed Jul 05, 2006 10:20 pm 
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Joined: Wed Apr 05, 2006 8:08 am
Posts: 54
Crypt Algorytm now is eshtabiled.

Now clients change keys only.


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 Post subject:
PostPosted: Wed Jul 05, 2006 11:11 pm 
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Joined: Sat Feb 04, 2006 6:26 pm
Posts: 560
I am waiting for a friend of mine to test the difference in speed of encrypted and uorices clients. That would be the only reason I'd be interested in this.


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 Post subject:
PostPosted: Thu Jul 06, 2006 1:54 pm 
I agree with your principle, OldNGrey, but I would add to it: I would also be interested to see if there is any measurable difference in how the server performs, whether it needs to handle encryption or not. Given the ease with which the encryption was always broken in the past, I've always suspected it's actually just encoding, or a very simple encryption that would tend to be very light anyway (otherwise, it would seem to have a negative effect on game play in general)... but I also tend to be of the opinion that any small improvement is worthwhile... but maybe it's so miniscule it's not worthwhile..

Blerg. Then, there's also the question; is it even worth it, to begin with? So agonizing! :P


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 Post subject:
PostPosted: Thu Jul 06, 2006 3:04 pm 
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Joined: Sat Feb 04, 2006 6:26 pm
Posts: 560
Well if it includes any compression then yes :)


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 Post subject:
PostPosted: Sat Jul 29, 2006 5:08 am 
the encryption itself doesn't contain any compression. the only compression is the one in server->client packets.

theorically speaking, there is a speed difference. clients which have encryption enabled are slower than the ones with disabled encryption. but this difference is so small that it becomes irrelevant.


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 Post subject:
PostPosted: Sat Jul 29, 2006 7:04 am 
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Joined: Sat Feb 04, 2006 6:26 pm
Posts: 560
In that case, I can rest easy.


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