there may be some sort of delay between moving the multi and the items/characters which are on deck, MuadDib or some other Pol dev should look for that.
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MuadDib POL Developer
Joined: 13 Feb 2006 Posts: 830 Location: Indiana, USA
Posted: Tue Mar 21, 2006 7:27 pm Post subject:
That is due to the movement yes. On OSI I know the crap still happens also (and speech is impossible to read!).
If I get time, I will look into how the core is moving the mobs, and see if there is an alternate method to keep names/speech more readable and less spam on them.
Joined: 13 Feb 2006 Posts: 830 Location: Indiana, USA
Posted: Fri Jun 09, 2006 5:30 am Post subject:
It will be on 097 at the earliest.
096 Will be final in *checks watch* a matter of time "today".
We will be releasing subversions of released cores from here on out also too for bugfixes (YAY) while we work on new features and such in betas. But this is more of a feature request, than bug fix, so will probably keep it limited to the next beta core
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Yukiko
Joined: 02 Feb 2006 Posts: 1094 Location: Southern Central USA
Posted: Tue Jun 13, 2006 12:37 am Post subject:
Maud is there some way a hook might work as an interim until 97 is released with the fix?
I know this has been an irritant for me from when I used to actually have more time to play UO.
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MuadDib POL Developer
Joined: 13 Feb 2006 Posts: 830 Location: Indiana, USA
Posted: Tue Jun 13, 2006 2:53 am Post subject:
Who knows. RIght now I won't have time to look into it, but it may be a simple script issue even. Or client version issue. If I don't get the time soon, maybe someone else can step up to the plate to help figure why some have the problem, and other's don't.
Last time I used a boat on OSI (recently), the moving was ugly (chars looked like they walked), but names didn't spam. So may just be a simple issue with scripts. Maybe those without the prob, can share?
We do nothing strange... Simply when the ship is moving the script is in loop waiting for other events and doing
MoveBoatRelative( boat, relative_direction );
That's all, and we don't have flashing names
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Yukiko
Joined: 02 Feb 2006 Posts: 1094 Location: Southern Central USA
Posted: Tue Jun 13, 2006 3:17 am Post subject:
There is or was a setting in the client options menu that allowed you to select whether to show names of approaching characters. Turning that off accomplishes the desired effect on a boat but if you want to see names later when not sailing you have to go back and turn it back on.