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Aeros
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Post subject: Bushido, Ninjitsu and Spellweaving Posted: Wed May 31, 2006 1:04 pm |
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Joined: Mon Apr 24, 2006 10:56 am Posts: 69
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Hi guys,
Thanks for these great additions to RC2. However, the following observations:
1) For bushido and ninjitsu, the books are empty. I then assumed you need scrolls to fill them, and proceed to go through InsideUO to find these scrolls. However, I found no instances of these scrolls. For both books, I have the following settings in the itemdescs (Do note, these books are ALL defined as Spellbook in my itemdescs):
For Bushido:
Code: SpellType Bushido
and for Ninjitsu: Code: SpellType Ninjitsu
2) For the Spellweaving book, I can't drag any of its scrolls into the book. It keeps telling me the item is too heavy for the container. The spelltype entry for the spellweaving book: Code: SpellType Spellweaving
And the itemdesc entry for one of the scrolls: Code: Item 0x2D51 { Name arcanecirclescroll Desc Arcane Circle scroll Script spellweavingscroll CProp Spellid i601 VendorBuysFor 6 VendorSellsFor 12 Weight 1/10 }
Also tried the following as an itemdesc entry for a scroll: Code: Item 0x2970 { Name arcanecirclescroll Desc Arcane Circle scroll Graphic 0x2D51 Script spellweavingscroll CProp Spellid i601 VendorBuysFor 6 VendorSellsFor 12 Weight 1/10 }
0x2D51 being the InsideUO graphic number for the scroll, 0x2970 being my internal objtype for the scroll. Neither entry worked, still got the same error - object too heavy for the container.
I should also mention here that I used the exact same methods with the Chivalry and Necromancy books, and they worked there. So I assume something changed, or something may be wrong by how core controls the Bushido, Ninjitsu and Spellweaving books.
_________________ Head-Admin Aeros
Legends of Chyrellos UO Shard
http://www.chyrellos.co.za
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MuadDib
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Post subject: Posted: Wed May 31, 2006 2:54 pm |
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| POL Developer |
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Joined: Sun Feb 12, 2006 9:50 pm Posts: 834 Location: Indiana, USA
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Unsure if you have looked into the 096 Distro any yet, so will post it here just so others can see it too.
Itemdesc.cfg entry for a spellbook/ninjitsu.etc using the new systems.
Code: Spellbook 0xEFA { Name Spellbook Desc spellbook
Gump 0xFFFF MinX 40 MaxX 60 MinY 20 MaxY 80
SpellType Magic
Newbie 1 BlocksCastingIfInHand 0 RequiresAttention 0 VendorSellsFor 22 VendorBuysFor 11
Weight 1
CanRemoveScript spellBook/canRemove }
Notice the way SpellID is, and SpellType. They are entries, not cprops, old container info, etc etc.
Also, for spell scroll's itemdesc, you MUST list spelltype there also, so the core knows WHICH book it is for. I would suggest making your system use SpellID as an entry also, instead of a cprop. You can see Distro 096 SVN for how we are doing magery there, for any extra help.
Also, bear in mind, the spell scroll IDs are hardcoded, via being the same objtype as in the UO files (using InsideUO to get their id).
Now, that info is for Spellweaving. Give me a bit on the Bushido and Ninjitsu, as it appears, while on OSI they are identical to the other books (Paladin, Necro, and magery), they come with the spells already inside them when you create a char, AND buy them (fully loaded with all the moves). This might require some hardcoding in the core since it uses the same packet stuff, but, they are spawned on OSI with all the stuff in them.
And yes, I too am not finding "scrolls" in the client for these 2 books, very very odd since it uses the same book system. But I will keep you posted on my progress.
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MuadDib
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Post subject: Posted: Wed May 31, 2006 3:09 pm |
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| POL Developer |
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Joined: Sun Feb 12, 2006 9:50 pm Posts: 834 Location: Indiana, USA
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Oh yeah, forgot, they don't have "scrolls", but they use the "icons" from the tiledata instead.
If you search for their names in InsideUO you will find them, right after the bushido book, and ninjitsu book, respectively. I have now added those objtype id's to the core for the next release. (RC3 or Re-publish of RC2 and in Final).
Remember, you MUST use these objtypes!! You CAN change the graphic iirc, to that of anything you wish (correct me if wrong anyone). I'll send you a test core to work with on testing this if you wish. No biggie for me.
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Aeros
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Post subject: Posted: Wed May 31, 2006 3:14 pm |
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Joined: Mon Apr 24, 2006 10:56 am Posts: 69
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Redefined the scrolls, same problem. Let me list my entries for you.
The spellbook:
Code: Spellbook 0xB9FE { Name spellweavingbook desc Book of Bushido Graphic 0x2D50 SpellType Spellweaving Gump 0xFFFF MinX 40 MaxX 60 MinY 20 MaxY 80 Newbie 1 BlocksCastingIfInHand 0 RequiresAttention 0 VendorSellsFor 22 VendorBuysFor 11 weight 1 }
Then, my scroll entries are now: Code: Item 0x2D51 { Name arcanecirclescroll Desc Arcane Circle scroll Script spellweavingscroll SpellType Spellweaving SpellID 601 VendorBuysFor 6 VendorSellsFor 12 Weight 1/10 }
And yeah.. same error.
EDIT: I know the desc for the spellweaving book is wrong, btw. Noticed that now.
_________________ Head-Admin Aeros
Legends of Chyrellos UO Shard
http://www.chyrellos.co.za
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MuadDib
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Post subject: Posted: Wed May 31, 2006 3:20 pm |
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| POL Developer |
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Joined: Sun Feb 12, 2006 9:50 pm Posts: 834 Location: Indiana, USA
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So is the graphic. no need. Make sure the Objtype is the same as the one given in InsideUO. Then, also no need to set the Graphic entry too 
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Aeros
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Post subject: Posted: Wed May 31, 2006 3:30 pm |
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Joined: Mon Apr 24, 2006 10:56 am Posts: 69
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Have I got bad news for you...
That didnt help either. Spellbook entry is:
Code: Spellbook 0x2D50 { Name spellweavingbook desc Book of Spellweaving SpellType Spellweaving Gump 0xFFFF MinX 40 MaxX 60 MinY 20 MaxY 80 Newbie 1 BlocksCastingIfInHand 0 RequiresAttention 0 VendorSellsFor 22 VendorBuysFor 11 weight 1 }
Same error. Item is too heavy for this container.
_________________ Head-Admin Aeros
Legends of Chyrellos UO Shard
http://www.chyrellos.co.za
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MuadDib
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Post subject: Posted: Wed May 31, 2006 3:33 pm |
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| POL Developer |
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Joined: Sun Feb 12, 2006 9:50 pm Posts: 834 Location: Indiana, USA
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That's cuz you need the next release for the stuff to fully work right 
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MuadDib
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Post subject: Posted: Wed May 31, 2006 8:13 pm |
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| POL Developer |
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Joined: Sun Feb 12, 2006 9:50 pm Posts: 834 Location: Indiana, USA
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Just an update to the post. In a "test" core (with the updates) Aeros got it working perfectly. So in the final release of Core, it will have the fully working version of all 3. I also made some heavy notes in the Core-Changes.txt to make things easier in setting these up.
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Shinigami
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Post subject: Posted: Thu Jun 01, 2006 12:03 pm |
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| POL Core Developer |
Joined: Mon Jan 30, 2006 9:28 am Posts: 292 Location: Germany, Bavaria
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MuadDib
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Post subject: Posted: Thu Jun 01, 2006 2:32 pm |
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| POL Developer |
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Joined: Sun Feb 12, 2006 9:50 pm Posts: 834 Location: Indiana, USA
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Thx, at least you haven't shot me yet 
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Pierce
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Post subject: Posted: Thu Jun 01, 2006 3:06 pm |
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Joined: Thu Feb 02, 2006 8:33 am Posts: 272
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Before you shoot each other, RC2 works fine for me
*smiles*
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CWO
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Post subject: Posted: Thu Jun 01, 2006 4:51 pm |
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Joined: Sat Feb 04, 2006 5:49 pm Posts: 744 Location: Chicago, IL USA
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How about having at least RC3 before they consider even hurting eachother...
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MuadDib
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Post subject: Posted: Thu Jun 01, 2006 7:08 pm |
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| POL Developer |
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Joined: Sun Feb 12, 2006 9:50 pm Posts: 834 Location: Indiana, USA
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