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2006-05-24 POL 096 Win32 and Linux RC - Vestal Virgin

 
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Author Message
Shinigami
POL Core Developer


Joined: 30 Jan 2006
Posts: 292
Location: Germany, Bavaria

PostPosted: Wed May 24, 2006 9:27 am    Post subject: 2006-05-24 POL 096 Win32 and Linux RC - Vestal Virgin Reply with quote

RC = Release Candidate

Code:
05-24 Shinigami
        Added : uo::SendCharacterRaceChanger( character ) - to change Hair, Beard and Color

05-23 Shinigami
        Fixed : Crash inside Packet Hooks with SubCommands and without default Handler.

05-20 MuadDib
      Removed : Requiring, and support, for armrdesc.cfg. Armor within this file is to be
                moved to the itemdesc.cfg as intended. File has been obsolete for a while
                now.

05-19 MuadDib :
      Removed : Requirement for wepndesc.cfg in the /config folder. Any shards still
                using this obsolete file can use the itemdesc.cfg files for the weapons as
                intended. Core will no longer require this file to load either.

05-16 Shinigami
        Updated : Account.set_uo_expansion(string): recognized values: ML, SE, AOS, LBR, T2A (default), "".
                    This determines what flag is sent with packet 0xB9 during login (Nothing -> 0x0000 /
                      T2A -> 0x0001 / LBR -> 0x0002 / AOS -> 0x801b / SE -> 0x805b / ML -> 0x80db).
                    It's possible to hook 0xB9 but don't forget to set_uo_expansion anyway because core
                    uses this for internal flags (e.g. AoS Tooltips). Packet 0xB9 will be sent earlier
                    (before you choose a character) and after you've used set_uo_expansion.
        Updated : servspecopt.cfg property: UOFeatureEnable, used in the last dword of the 0xA9 login packet,
                  will block Bit 6 (support up to 6 Chars). To enable AoS stuff set Bit 5 (use 0x20),
                  to enable SE stuff set Bit 7 & 5 (use 0xa0) and to enable ML stuff set Bit 8, 7 & 5 (use 0x1a0).
        Added : mobile.race [r/w] - set/get the ML race (new constants in UO.EM: RACE_HUMAN, RACE_ELF)
                You have to set visual graphic by yourself if you change value.
                  (Human male/female = 0x190/0x191 / Elf male/female = 0x25d/0x25e)
                You can choose Race at Char creation if your UOExpansion and UOFeature settings fit.
                  WARNING: Don't forget to update your server side config/tiles.cfg using
                           UOConvert and Mondain's Legacy tiledata.mul! (Hint: "uoconvert tiles")
                Race Prop is available inside Interactive Debugger too.

05-13 MuadDib
        Added : Targeting will now also check the NoCombat zone for targeted players also,
                and not just who is doing the targeting.
               
05-10 MuadDib
        Fixed : Targeting should now check to make sure a mobile is visible to the targeter
                before processing. This checks hidden and concealment both.

...

and some missing Lines in 2005

03-09 Shinigami
        Added : WeaponTemplate Prop Delay [ms]
        Added : NPCDesc Prop AttackDelay [ms]
        Added : character.delay_mod [+-ms] for WeaponDelay
                If (Delay!=0) use Delay(+delay_mod) to calculate next weapon swing.


Win download : http://releases.polserver.com/win32/
Linux download : http://releases.polserver.com/linux/

or same files @ old place

Win download : http://games.groups.yahoo.com/group/pol-core-test/files/%20Latest%20Cores/
Linux download : http://games.groups.yahoo.com/group/pol-core-test-linux/files/

feel free to test...


Last edited by Shinigami on Tue May 30, 2006 4:19 pm; edited 1 time in total

Author Message
Yukiko



Joined: 02 Feb 2006
Posts: 1094
Location: Southern Central USA

PostPosted: Wed May 24, 2006 4:56 pm    Post subject: Reply with quote

Just want to say "Thank You!!!"

Now let's get this finalized so we can KICK RUNUO's BUTT!!!!!

Author Message
Shinigami
POL Core Developer


Joined: 30 Jan 2006
Posts: 292
Location: Germany, Bavaria

PostPosted: Wed May 24, 2006 6:03 pm    Post subject: Reply with quote

first bug found by myself Crying or Very sad

name space is to small... core name is trimmed... should be "POL096-2006-05-24 RC Vestal Virgin" - but last 2 chars...

Shinigami

Author Message
Yukiko



Joined: 02 Feb 2006
Posts: 1094
Location: Southern Central USA

PostPosted: Wed May 24, 2006 6:10 pm    Post subject: Reply with quote

Well, that's it Shini!
Scrap the whole project!!!
Close the doors and let's all go home.

Razz

But seriously, I could live with that bug.

Author Message
Austin
POL Developer


Joined: 30 Jan 2006
Posts: 355
Location: San Diego, California

PostPosted: Thu May 25, 2006 11:08 am    Post subject: Reply with quote

Well I can't live with that bug, Kiko.
Vestal Virgin is the best core name EVER. Who ever thought it up is one clever, creative, funny, and handsome fellow. Imagine the code names for future cores. ¬_¬

Author Message
tekproxy
Distro Developer


Joined: 06 Apr 2006
Posts: 350
Location: Nederland, Texas

PostPosted: Thu May 25, 2006 11:50 am    Post subject: Reply with quote

There should be a warning somewhere of the level of foul corruption in the POL IRC chan...

Author Message
Yukiko



Joined: 02 Feb 2006
Posts: 1094
Location: Southern Central USA

PostPosted: Thu May 25, 2006 5:09 pm    Post subject: Reply with quote

True Austin.

*grins evilly*

You're making my mind wander now.

Shame on you!
*wags finger at you*

Author Message
Xandros



Joined: 17 Feb 2006
Posts: 76

PostPosted: Fri May 26, 2006 10:07 am    Post subject: Re: 2006-05-24 POL 096 Win32 and Linux RC - Vestal Virgin Reply with quote

Shinigami wrote:

Added : mobile.race [r/w] - set/get the ML race (new constants in UO.EM: RACE_HUMAN, RACE_ELF)
You have to set visual graphic by yourself if you change value.
(Human male/female = 0x190/0x191 / Elf male/female = 0x25d/0x25e)
You can choose Race at Char creation if your UOExpansion and UOFeature settings fit.
WARNING: Don't forget to update your server side config/tiles.cfg using
UOConvert and Mondain's Legacy tiledata.mul! (Hint: "uoconvert tiles")
Race Prop is available inside Interactive Debugger too.


If the visual appearance only depends on the graphic, does mobile.race
have any other significance? (e.g. does the server send this race info
to the client for any purpose), or can we just ignore it if we want and
stick to the graphic?
(I'd just like to know because we'll have to decide how to handle our
existing elven chars... we currently store the race in a cprop that also
allows us to set many more races than just human or elf, so we'd just
ignore the new core prop if there is no need to set it for any
purposes.)

Xandros

Author Message
Shinigami
POL Core Developer


Joined: 30 Jan 2006
Posts: 292
Location: Germany, Bavaria

PostPosted: Fri May 26, 2006 10:54 am    Post subject: Re: 2006-05-24 POL 096 Win32 and Linux RC - Vestal Virgin Reply with quote

Xandros wrote:
If the visual appearance only depends on the graphic, does mobile.race have any other significance? (e.g. does the server send this race info to the client for any purpose)

it is used for player status... and it is planned to open this prop (+config) for more than OSI races - as same as your cprop

Shinigami

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