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MontuZ
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Post subject: SetQuestArrow( who, active, xLoc, yLoc ); Posted: Fri Feb 10, 2006 8:39 am |
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Joined: Fri Feb 10, 2006 8:08 am Posts: 327 Location: Myrtle Beach, South Carolina
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When ever I tried using this packet, POL doesn't seem to like it at all I get a nice little message on the console, "BB20302023" <example whenever the packet is sent.
Maybe add this as a function in UO.em?
And theses too..
SendURL(who, param);
SetPlayerWarMode( who, value );
CloseGump(user, gump_pid, ret_val);
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Marilla
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Post subject: Posted: Fri Feb 10, 2006 2:55 pm |
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From UO.EM:
Code: SendQuestArrow(to_whom, x := -1, y := -1)
I've been using it for years, and it works just fine.
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MontuZ
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Post subject: Posted: Fri Feb 10, 2006 3:11 pm |
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Joined: Fri Feb 10, 2006 8:08 am Posts: 327 Location: Myrtle Beach, South Carolina
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Haha, I missed that.. I suddenly feel like a newb.
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Repsak
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Post subject: Posted: Wed Feb 15, 2006 2:28 am |
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Joined: Sun Feb 05, 2006 2:00 am Posts: 91 Location: Denmark
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IT would be very nice if a z parm would be added, so it would be like this:
Code: SendQuestArrow(to_whom, x := -1, y := -1, z := -1)
The reason for my request is that if I send this on an object with a z > 10 or z < 10 the arrow will be a little of target, and if the z is 30 to arrow will be way off target.
_________________ When was the last time, you did something for the first time?
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MuadDib
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Post subject: Posted: Wed Feb 15, 2006 10:07 pm |
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| POL Developer |
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Joined: Sun Feb 12, 2006 9:50 pm Posts: 836 Location: Indiana, USA
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Repsak, unfortunately the client ignores Z for this feature, so the Z param would be ignored anyway.
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Repsak
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Post subject: Posted: Fri Feb 17, 2006 2:17 am |
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Joined: Sun Feb 05, 2006 2:00 am Posts: 91 Location: Denmark
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Ohh, didt knew that.
_________________ When was the last time, you did something for the first time?
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Shinigami
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Post subject: Re: SetQuestArrow( who, active, xLoc, yLoc ); Posted: Mon Apr 10, 2006 2:57 am |
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| POL Core Developer |
Joined: Mon Jan 30, 2006 9:28 am Posts: 292 Location: Germany, Bavaria
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