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MuadDib POL Developer
Joined: 13 Feb 2006 Posts: 830 Location: Indiana, USA
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Posted: Wed May 17, 2006 2:24 am Post subject: Current Bug List To Work On |
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This post is more for us devs, and to let people see what it is we may, or may not, be working on right now. If I miss something, don't be shy about letting me know to add it to the list.
Also, if you find a post or two missing that you made, that was either off topic, or just not needed in this thread, don't fear. I may do that from time to time to help keep it clean for us devs.
Issues with FindSubstance using Reserve and consuming items
Related Post:
Issue with Rep system involving guilds? Need more detailed info.
Related Post:
Stacking problems with Insert Scripts.
Related Post:
Last edited by MuadDib on Mon Apr 09, 2007 10:35 pm; edited 3 times in total |
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Austin POL Developer
Joined: 30 Jan 2006 Posts: 354 Location: San Diego, California
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Posted: Sat Oct 21, 2006 5:33 am Post subject: Re: Current Bug List To Work On |
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| Xandros wrote: | | MuadDib wrote: | This post is more for us devs, and to let people see what it is we may, or may not, be working on right now. If I miss something, don't be shy about letting me know to add it to the list.
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Issue with GetconfigString (still valid for POL096-2006-05-24):
http://games.groups.yahoo.com/group/pol-core-test/message/12654 |
I looked into it. The problem comes from strtol() in the standard libraries.
When a config is first used with ReadConfigFile() it is read at that moment and setup in memory. It parses the values then and determines their type (double, long int, string) ... GetConfigString() just converts it to a string and internally it was read in as a number to begin with. This is hard to change because it could break 'cfgelem.Property' usages that always gave you the type automatically. Everything could be stored as a string, and if the .property usage was made on an elem, it then determines the type, but that would greatly slow down config file usage.
In the StrToL() function documentation it says...
Initial Chars
0x - Hex
0 - Octal
1-9 - Decimal
So I am guessing, you're getting an octal number. |
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