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 Post subject: SetQuestArrow( who, active, xLoc, yLoc );
PostPosted: Fri Feb 10, 2006 8:39 am 
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Joined: Fri Feb 10, 2006 8:08 am
Posts: 327
Location: Myrtle Beach, South Carolina
When ever I tried using this packet, POL doesn't seem to like it at all I get a nice little message on the console, "BB20302023" <example whenever the packet is sent.

Maybe add this as a function in UO.em?

And theses too..

SendURL(who, param);
SetPlayerWarMode( who, value );
CloseGump(user, gump_pid, ret_val);


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 Post subject:
PostPosted: Fri Feb 10, 2006 2:55 pm 
From UO.EM:
Code:
SendQuestArrow(to_whom, x := -1, y := -1)


I've been using it for years, and it works just fine.


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 Post subject:
PostPosted: Fri Feb 10, 2006 3:11 pm 
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Joined: Fri Feb 10, 2006 8:08 am
Posts: 327
Location: Myrtle Beach, South Carolina
Haha, I missed that.. I suddenly feel like a newb.


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 Post subject:
PostPosted: Wed Feb 15, 2006 2:28 am 
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Joined: Sun Feb 05, 2006 2:00 am
Posts: 91
Location: Denmark
IT would be very nice if a z parm would be added, so it would be like this:
Code:
SendQuestArrow(to_whom, x := -1, y := -1, z := -1)

The reason for my request is that if I send this on an object with a z > 10 or z < 10 the arrow will be a little of target, and if the z is 30 to arrow will be way off target.

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 Post subject:
PostPosted: Wed Feb 15, 2006 10:07 pm 
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Joined: Sun Feb 12, 2006 9:50 pm
Posts: 836
Location: Indiana, USA
Repsak, unfortunately the client ignores Z for this feature, so the Z param would be ignored anyway.


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 Post subject:
PostPosted: Fri Feb 17, 2006 2:17 am 
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Joined: Sun Feb 05, 2006 2:00 am
Posts: 91
Location: Denmark
Ohh, didt knew that.

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 Post subject: Re: SetQuestArrow( who, active, xLoc, yLoc );
PostPosted: Mon Apr 10, 2006 2:57 am 
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POL Core Developer

Joined: Mon Jan 30, 2006 9:28 am
Posts: 292
Location: Germany, Bavaria
Unreal wrote:
SetPlayerWarMode( who, value );

who.setwarmode(boolean);

RTFM -> http://poldoc.fem.tu-ilmenau.de/objref.php#Character

Shinigami


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