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 Post subject: Mob Name/Item Name coloring Options.
PostPosted: Fri Feb 10, 2006 8:28 am 
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Joined: Fri Feb 10, 2006 8:08 am
Posts: 327
Location: Myrtle Beach, South Carolina
I'd like to be able to add more namecoloring options. So I can give weak monsters a certain color on their name, so players can tell if a monster is weak or not, etc. Grey, Red and Blue just aren't working for me(I know you can change those in repsys.cfg, I just want more options).

something like..

mobile/item.NameHightlightColor := hue; // or something around the lines of that.

And that could be the same for item name colors, rather than the boring old grey.

Another thing I'd also like to see, again if possible. item.title and the title will appear over the item selected.

Anyway, just some stupid ideas to make UO a little bit more... interesting?


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 Post subject:
PostPosted: Fri Feb 10, 2006 2:52 pm 
You can implement all of this with Packet Hooks.


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 Post subject:
PostPosted: Sun Feb 12, 2006 10:00 pm 
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Joined: Sun Feb 12, 2006 9:50 pm
Posts: 836
Location: Indiana, USA
Packethooks is the best solution (although intense, so don't overkill the script.).

Although, due to client coding, would be useless with AOS Tooltips.


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 Post subject:
PostPosted: Mon Mar 06, 2006 5:42 am 
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Joined: Fri Feb 10, 2006 8:08 am
Posts: 327
Location: Myrtle Beach, South Carolina
Packethooks worked and did just what I wanted. Hopefully I did it right and it wont be that intense :)

And Maud, I looked on http://www.lostsoulsshard.org/ and didn't find this singleclick packethook in your files section.

Heres a result.

Image

Image

Image


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